diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/005-1/trainer.txt | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/npc/005-1/trainer.txt b/npc/005-1/trainer.txt index ae091fb86..a2e59f474 100644 --- a/npc/005-1/trainer.txt +++ b/npc/005-1/trainer.txt @@ -109,16 +109,17 @@ L_ExplicaTrade: next; goto L_PreMenu; +// TODO: We have over nine instructions here. You usually can only memorize from three to five at a time! L_ExplicaBatalha: mes ""; mesn; - mesq l("To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens too strong. You will lose attributes if you are defeated."); + mesq l("To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. You will lose experience if you are defeated."); next; mesn; - mesq l("Within the cities is a place safe enough not to be attacked by another person(except in case of felling of the gates of the wall). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm."); + mesq l("Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm."); next; mesn; -mesq l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can adopt a health plan from the nurse to return to the infirmary in case of defeats."); +mesq l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats."); next; mesn; mesq l("Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item."); @@ -132,6 +133,9 @@ mesq l("There are some stones scattered around the world that mark your point of mesn; mesq l("To defocus or stop attacking, press Shift + A."); next; + mesn; + mesq l("You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure."); + next; goto L_PreMenu; L_ExplicaDialogo: @@ -149,19 +153,13 @@ L_ExplicaDialogo: mesq l("In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech."); next; mesn; - mesq l("To speak privately to a friend who is not appearing on your screen, type the command '## B / q Citizen Name ## b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it."); + mesq l("To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it."); next; mesn; mesq l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized."); next; goto L_PreMenu; -L_SeDespede: - mes ""; - mesn; - mesq l("Okay, since you do not want to ... But I'll let you know that I'm only willing to help you as long as you do not have enough strength to get through the gate and a little after that to get used to the world. After that, it's no use complaining about my help."); - close; - L_Fechar: close; @@ -249,6 +247,9 @@ L_NPC: mesn; mesq l("NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help."); next; + mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too close, an NPC won't hear you."); + mesq l("When this is the case, you should get closer to the NPC, until they hear you."); + mesq l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!"); goto L_OutrasInformacoes; L_comandos: @@ -270,7 +271,7 @@ L_status: mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck."); next; mesn; - mesq l("Force helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow."); + mesq l("Strength helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow."); mesq l("Greater agility allows you to attack faster and has a greater chance of evading counter attacks."); mesq l("Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles."); next; @@ -281,7 +282,7 @@ L_status: next; mesn; mesq l("I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it."); - mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody works this day."); + mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day."); next; goto L_OutrasInformacoes; |