diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/003-1/neko.txt | 4 | ||||
-rw-r--r-- | npc/020-5/_import.txt | 1 | ||||
-rw-r--r-- | npc/020-5/bracco.txt | 132 | ||||
-rw-r--r-- | npc/functions/mobpoint.txt | 3 |
4 files changed, 137 insertions, 3 deletions
diff --git a/npc/003-1/neko.txt b/npc/003-1/neko.txt index 8f1829d70..b8720b6d6 100644 --- a/npc/003-1/neko.txt +++ b/npc/003-1/neko.txt @@ -64,7 +64,7 @@ OnInit: setunitdata(.@npcId, UDT_HAIRCOLOR, 2); tradertype(NST_MARKET); - sellitem LeatherShirt, 120000, 1; + sellitem LeatherShirt, 12000, 1; sellitem ShortTankTop, 8000, 1; sellitem TrainingBow, 990, 2; sellitem RoastedMaggot, -1, 2; @@ -78,7 +78,7 @@ OnInit: end; OnClock2359: - restoreshopitem LeatherShirt, 120000, 1; + restoreshopitem LeatherShirt, 12000, 1; restoreshopitem TrainingBow, 990, 2; restoreshopitem ShortTankTop, 8000, 1; restoreshopitem ArrowAmmoBox,rand(5,10); diff --git a/npc/020-5/_import.txt b/npc/020-5/_import.txt index 5857fefbe..c98775e96 100644 --- a/npc/020-5/_import.txt +++ b/npc/020-5/_import.txt @@ -1,3 +1,4 @@ // Map 020-5: Nivalis Indoors // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/020-5/_warps.txt", +"npc/020-5/bracco.txt", diff --git a/npc/020-5/bracco.txt b/npc/020-5/bracco.txt new file mode 100644 index 000000000..31174bdb3 --- /dev/null +++ b/npc/020-5/bracco.txt @@ -0,0 +1,132 @@ +// TMW-2 Script +// Author: +// Jesusalva +// Description: +// Nivalis shopkeeper & forge master. He deals with the equipment which Nicholas, +// Silversmith and Nahred doesn't works with. + +020-5,31,25,0 script Bracco NPC_M_SHOPKEEPER,{ + goto L_Start; + // blacksmith_create( BaseItem1, Amount, BaseItem2, Amount, PrizeItem, Price ) + function blacksmith_create { + .@base1=getarg(0); + .@amon1=getarg(1); + .@base2=getarg(2); + .@amon2=getarg(3); + .@prize=getarg(4); + .@price=getarg(5); + + mesn; + mesq l("Do you want to craft @@? For that I will need:", getitemlink(.@prize)); + mesc l("@@/@@ @@", countitem(.@base1), .@amon1, getitemlink(.@base1)); + mesc l("@@/@@ @@", countitem(.@base2), .@amon2, getitemlink(.@base2)); + mesc l("@@/@@ GP", format_number(Zeny), format_number(.@price)); + + select + l("Yes"), + l("No"); + + if (@menu == 2) + return; + + if (countitem(.@base1) >= .@amon1 && + countitem(.@base2) >= .@amon2 && + Zeny >= .@price) { + inventoryplace .@prize, 1; + delitem .@base1, .@amon1; + delitem .@base2, .@amon2; + Zeny = Zeny - .@price; + getitem .@prize, 1; + .@xp=getiteminfo(.@base1, ITEMINFO_SELLPRICE)*.@amon1+getiteminfo(.@base2, ITEMINFO_SELLPRICE)*.@amon2; + .@xp=.@xp*2/3; + getexp .@xp, rand(1,10); + + mes ""; + mesn; + mesq l("Many thanks! Come back soon."); + } else { + speech S_FIRST_BLANK_LINE,// | S_LAST_NEXT, + l("You don't have enough material, sorry."); + } + return; + } + +// Start +L_Start: + mesn; + mesq l("Welcome to my fine establishment!"); + mes ""; + select + l("Trade"), + l("I'm actually looking for an item forged!"), + l("Leave"); + + if (@menu == 2) + goto L_Forge; + + closedialog; + if (@menu == 1) + shop .name$; + goodbye; + close; +// Note: the prices are absurd atm, but hey hey, every single one of them are cap items currently +L_Forge: + mesn; + mesq l("Well, if you want warrior craft, perhaps you should look for @@ or @@.", l("Nicholas"), l("Nahrec")); + mes ""; + select + l("Nothing, sorry!"), + l("I want leather armbands!"), + l("I want copper armbands!"), + l("I want iron armbands!"); + mes ""; + switch (@menu) { + case 1: + close; break; + case 2: + blacksmith_create(LeatherPatch, 60, TitaniumIngot, 1, Armbands, 4500); + break; + case 3: + blacksmith_create(CopperIngot, 40, Coal, 40, CopperArmbands, 9000); + break; + case 4: + blacksmith_create(IronIngot, 100, Coal, 90, IronArmbands, 15000); + break; + } + goto L_Forge; + +OnInit: + .@npcId = getnpcid(.name$); + setunitdata(.@npcId, UDT_HEADTOP, NPCEyes); + setunitdata(.@npcId, UDT_HEADMIDDLE, TneckSweater); + setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers); + setunitdata(.@npcId, UDT_WEAPON, FurBoots); + setunitdata(.@npcId, UDT_HAIRSTYLE, 26); + setunitdata(.@npcId, UDT_HAIRCOLOR, 2); + + tradertype(NST_MARKET); + sellitem LeatherShirt, 15000, 1; + sellitem LeatherShield, 5000, 1; + sellitem ShortBow, 11200, 1; + sellitem ArrowAmmoBox,-1,rand(8,12); + sellitem IronAmmoBox,-1,rand(3,5); + + npcsit; + .sex = G_MALE; + .distance = 5; + end; + +OnWed0000: +OnThu0400: +OnFri0800: +OnSat1200: +OnSun1600: +OnMon2000: + restoreshopitem LeatherShirt, 15000, 1; + restoreshopitem LeatherShield, 5000, 1; + restoreshopitem ShortBow, 11200, 1; + restoreshopitem ArrowAmmoBox,rand(8,12); + restoreshopitem IronAmmoBox,rand(3,5); + end; + +} diff --git a/npc/functions/mobpoint.txt b/npc/functions/mobpoint.txt index 7e3a6e1f2..aa1e69436 100644 --- a/npc/functions/mobpoint.txt +++ b/npc/functions/mobpoint.txt @@ -48,12 +48,13 @@ OnPCKillEvent: if (is_staff()) { // First: Assume the killedrid is the actual Account ID dispbottom l("ID: @@", killedrid); - getexp readparam(BaseLevel, killedrid), 0; .@killed$=strcharinfo(0,"error",killedrid); dispbottom l("You murder @@ in cold blood.", .@killed$); // Second: Assume the killedrid is actually the Char ID .@killed$=strcharinfo(0,"error",charid2rid(killedrid)); dispbottom l("In case of false positive, @@ was murdered.", .@killed$); + // Third: this one may crash + getexp readparam(BaseLevel, killedrid), 0; } end; |