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-rw-r--r--npc/001-8/hub.txt12
1 files changed, 7 insertions, 5 deletions
diff --git a/npc/001-8/hub.txt b/npc/001-8/hub.txt
index 177ed38a4..1c54f91e5 100644
--- a/npc/001-8/hub.txt
+++ b/npc/001-8/hub.txt
@@ -150,10 +150,11 @@ OnCount5:
end;
OnBegin:
- // Scatter some healing items, specially where the weapons are, to mess drop lists
+ // Scatter some healing items, specially where the weapons are, to mess drop lists; Send armor too
makeitem(rand(Acorn, Croconut), 1, "001-8", rand(44,55), rand(46,54));
makeitem(rand(Manana, Carrot), 1, "001-8", rand(24,75), rand(26,74));
makeitem(rand(RoastedMaggot, CherryCake), 1, "001-8", rand(24,75), rand(26,74));
+ makeitem(rand(CreasedShirt, CandorShirt), 1, "001-8", rand(24,75), rand(26,74));
HUBscatter(rand(BottleOfDivineWater, BottleOfSewerWater));
// Scatter around whole map a few arrows, a training bow, a knife, a creased shirt and a creased knife
@@ -161,7 +162,7 @@ OnBegin:
HUBscatter(TrainingBow);
HUBscatter(Knife);
HUBscatter(CreasedShirt);
- HUBscatter(CreasedShort);
+ HUBscatter(CreasedShorts);
// Throw some random stuff on the whole map.
HUBscatter(rand(AquadaBox, WoodenLog));
@@ -366,9 +367,10 @@ OnPCLogoutEvent:
// You'll be revived/fully healed, and then warped.
// FIXME: It will throw you in Nard's ship if you are on logout...
- //recovery(getcharid(3)); // Broken
- atcommand "#alive \""+strcharinfo(0)+"\"";
- percentheal 100, 100;
+ recovery(getcharid(3));
+ // If recovery() is broken:
+ //atcommand "#alive \""+strcharinfo(0)+"\"";
+ //percentheal 100, 100;
warp "000-1", 22, 22;
}
@qhub_victor=0;