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-rw-r--r--npc/001-1/_import.txt2
-rw-r--r--npc/001-1/wateranimation.txt33
-rw-r--r--npc/003-1/_import.txt1
-rw-r--r--npc/003-1/eugene.txt (renamed from npc/001-1/eugene.txt)11
-rw-r--r--npc/003-1/wateranimation.txt18
5 files changed, 23 insertions, 42 deletions
diff --git a/npc/001-1/_import.txt b/npc/001-1/_import.txt
index 12b4774e2..886b2a814 100644
--- a/npc/001-1/_import.txt
+++ b/npc/001-1/_import.txt
@@ -13,7 +13,6 @@
"npc/001-1/doors.txt",
"npc/001-1/elmo.txt",
"npc/001-1/enora.txt",
-"npc/001-1/eugene.txt",
"npc/001-1/fexil.txt",
"npc/001-1/flyingpiou.txt",
"npc/001-1/harbours.txt",
@@ -39,5 +38,4 @@
"npc/001-1/taree.txt",
"npc/001-1/treeleaf.txt",
"npc/001-1/trees.txt",
-"npc/001-1/wateranimation.txt",
"npc/001-1/xilaxa.txt",
diff --git a/npc/001-1/wateranimation.txt b/npc/001-1/wateranimation.txt
deleted file mode 100644
index 285a7788f..000000000
--- a/npc/001-1/wateranimation.txt
+++ /dev/null
@@ -1,33 +0,0 @@
-// Evol scripts.
-// Author:
-// gumi
-// Reid
-// Description:
-// Water animations, splash, fishes, etc...
-
-001-1,116,123,0 script #water_animation0 NPC_WATER_SPLASH,{
-
- fishing; // begin or continue fishing
- close;
-
-OnInit:
- .sex = G_OTHER;
- .distance = 5;
- end;
-}
-
-001-1,119,102,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH
-001-1,167,82,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH
-001-1,167,40,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH
-001-1,104,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH
-001-1,166,123,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH
-001-1,181,119,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH
-001-1,202,114,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH
-001-1,187,86,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH
-001-1,32,57,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH
-001-1,40,144,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH
-001-1,58,131,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH
-001-1,76,137,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH
-001-1,109,132,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH
-001-1,141,93,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH
-001-1,168,57,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH
diff --git a/npc/003-1/_import.txt b/npc/003-1/_import.txt
index 22a3ccd53..826b53fb9 100644
--- a/npc/003-1/_import.txt
+++ b/npc/003-1/_import.txt
@@ -6,6 +6,7 @@
"npc/003-1/constableperry.txt",
"npc/003-1/cyndala.txt",
"npc/003-1/eomie.txt",
+"npc/003-1/eugene.txt",
"npc/003-1/gladys.txt",
"npc/003-1/inac.txt",
"npc/003-1/inar.txt",
diff --git a/npc/001-1/eugene.txt b/npc/003-1/eugene.txt
index 442b950d8..cfb5e037a 100644
--- a/npc/001-1/eugene.txt
+++ b/npc/003-1/eugene.txt
@@ -5,13 +5,13 @@
// Description:
// Fishman NPC
// Quest variable:
-// ArtisQuests_Fishman
+// TulimsharQuests_Fishman
// Quest stages:
// 0 - not started
// 1 - Eugene asked for items
// 2 - completed
-001-1,113,120,0 script Eugene NPC_EUGENE,{
+003-1,80,127,0 script Eugene NPC_EUGENE,{
.BaitID = SmallTentacles;
.BaitCount = 10;
@@ -20,7 +20,7 @@
l("You see a raijin boy, sitting on the edge of the dock."),
l("He's holding a fishing rod, while gazing out at the sea.");
- .@q = getq(ArtisQuests_Fishman);
+ .@q = getq(TulimsharQuests_Fishman);
if (.@q == 1) goto L_CheckItems;
if (.@q == 2) goto L_QuestDone;
@@ -35,7 +35,7 @@
l("Sorry, I'm doing other things at the moment.")))
{
case 1:
- setq ArtisQuests_Fishman, 1;
+ setq TulimsharQuests_Fishman, 1;
speech S_FIRST_BLANK_LINE,
l("Thank you. I'll wait here.");
close;
@@ -67,7 +67,7 @@ L_CheckItems:
delitem .BaitID, .BaitCount;
getitem FishingRod, 1;
getitem FishingGuideVolI, 1;
- setq ArtisQuests_Fishman, 2;
+ setq TulimsharQuests_Fishman, 2;
close;
L_QuestDone:
@@ -82,3 +82,4 @@ OnInit:
.distance = 2;
end;
}
+
diff --git a/npc/003-1/wateranimation.txt b/npc/003-1/wateranimation.txt
index 48a4b3cfa..c495e71b8 100644
--- a/npc/003-1/wateranimation.txt
+++ b/npc/003-1/wateranimation.txt
@@ -5,7 +5,7 @@
// Description:
// Water animations, splash, fishes, etc...
-003-1,104,100,0 script #water_animation0 NPC_WATER_SPLASH,{
+003-1,83,128,0 script #water_animation0 NPC_WATER_SPLASH,{
fishing; // begin or continue fishing
close;
@@ -16,4 +16,18 @@ OnInit:
end;
}
-003-1,108,102,0 duplicate(#water_animation0) #water_animation16 NPC_WATER_SPLASH \ No newline at end of file
+003-1,87,125,0 duplicate(#water_animation0) #water_animation1 NPC_WATER_SPLASH
+003-1,88,120,0 duplicate(#water_animation0) #water_animation2 NPC_WATER_SPLASH
+003-1,76,120,0 duplicate(#water_animation0) #water_animation3 NPC_WATER_SPLASH
+003-1,75,127,0 duplicate(#water_animation0) #water_animation4 NPC_WATER_SPLASH
+003-1,79,111,0 duplicate(#water_animation0) #water_animation5 NPC_WATER_SPLASH
+003-1,82,105,0 duplicate(#water_animation0) #water_animation6 NPC_WATER_SPLASH
+003-1,85,110,0 duplicate(#water_animation0) #water_animation7 NPC_WATER_SPLASH
+003-1,88,113,0 duplicate(#water_animation0) #water_animation8 NPC_WATER_SPLASH
+003-1,86,126,0 duplicate(#water_animation0) #water_animation9 NPC_WATER_SPLASH
+003-1,87,132,0 duplicate(#water_animation0) #water_animation10 NPC_WATER_SPLASH
+003-1,83,111,0 duplicate(#water_animation0) #water_animation11 NPC_WATER_SPLASH
+003-1,78,144,0 duplicate(#water_animation0) #water_animation12 NPC_WATER_SPLASH
+003-1,83,140,0 duplicate(#water_animation0) #water_animation13 NPC_WATER_SPLASH
+003-1,72,147,0 duplicate(#water_animation0) #water_animation14 NPC_WATER_SPLASH
+003-1,72,122,0 duplicate(#water_animation0) #water_animation15 NPC_WATER_SPLASH