diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/014-2/mouboo.txt | 2 | ||||
-rw-r--r-- | npc/015-3/pooh.txt | 193 |
2 files changed, 192 insertions, 3 deletions
diff --git a/npc/014-2/mouboo.txt b/npc/014-2/mouboo.txt index 8f116ea52..4fa203bc1 100644 --- a/npc/014-2/mouboo.txt +++ b/npc/014-2/mouboo.txt @@ -66,6 +66,8 @@ L_Begin: mesc l("Wise choice! But can you really part with it? Better think on something else!"); else if (.@id == MoubooHat || .@id == AlphaMoubooHat) mesc l("...I don't think giving it this hat will really help..."); + else if (.@id == DeathPotion || .@id == NymphPoison) + mesc l("...Are you crazy?"); else if (getiteminfo(.@id, ITEMINFO_TYPE) != IT_HEALING) mesc l("This is not a healing item."); else diff --git a/npc/015-3/pooh.txt b/npc/015-3/pooh.txt index 2c07c650d..b41b31331 100644 --- a/npc/015-3/pooh.txt +++ b/npc/015-3/pooh.txt @@ -7,9 +7,13 @@ // Pooh (original) has became Public Domain in January 2022. 015-3,127,181,0 script Pooh NPC_POOH,{ + function poohNear; + function poohFood; + function poohSmell; + inventoryplace BearHat, 1; .@q = getq(HurnscaldQuest_TeddyBear); mesc l("OMG so cute! This must be the cutest bear you ever seen your whole life."); - // Minimum level not met + // Minimum level not met (does it even make sense? It is within Pirate Map) if (BaseLevel < 39) close; mesc l("It seems to be concentrated on its small pot... So concentrated, it doesn't even realizes you're there."); @@ -17,16 +21,199 @@ next; // Quest already finished if (.@q >= 3) { - mesc l("It looks at you with a pleasant smile, you definitely earned a new cute friend!"); + mesc l("It then looks at you with a pleasant smile, you definitely earned a new cute friend!"); close; } mesc l("And then you notice the small teddy is opening and closing the lid of this pot repeated times, as if it were looking for something."); mesc l("You ask yourself: What is the teddy looking for? How can I help him?"); + compareandsetq HurnscaldQuest_TeddyBear, 0, 1; next; + .@cont = false; // Main menu - mesc "FIXME", 1; + do + { + mesn strcharinfo(0); + select + l("Sing a song to brighten its mood."), + l("Pet his wonderfully fluffy pelt."), + l("Approach it softly."), + l("Offer food to it."), + l("Leave the poor thing in peace."); + mes ""; + switch (@menu) { + case 1: + mesc l("You sing a pretty song to the teddy, and this makes it very happy."); + mesc l("You know this, because their big round eyes were shining."); + next; + mesc l("However, this only distracts him for a short while. Soon after, he returns to his small ritual with the pot."); + next; + mesc l("Poor teddy, not even a pretty music can comfort him for long. What can we do now?"); + next; + break; + case 2: + mesc l("With a big smile, you stretch your hand in the teddy's direction; But the little one gets scared with the movement and starts to move away from you."); + next; + mesc l("You give up after seeing its reaction, and try your best to resist the temptation of hugging this fluffy ball. Maybe we have another idea?"); + next; + break; + case 3: + poohNear(); + next; + break; + case 4: + poohFood(); + .@cont = true; + break; + case 5: + mesc l("You leave the teddy alone with its pot."); + .@cont = true; + break; + default: + mesc "FIXME", 1; + next; + break; + } + } while (!.@cont); close; +function poohNear { + mesc l("You take off your bag and put it on the floor, as you lower yourself and try to slowly get close to it."); + next; + mesc l("But the teddy, noticing your movement, starts getting farther from you. It doesn't seems scared, but it doesn't allows you to approach either."); + next; + if (countitem(Honey) || countitem(BeeStinger)) { + poohSmell(); + return; + } + mesc l("Insisting will do us no good, maybe we should try to gain its trust first?"); + return; +} + +function poohFood { + mesc l("Maybe the teddy is hungry? What could we offer to it?"); + .@honey = false; + do + { + mes ""; + mes "##B" + l("Drag and drop a healing item from your inventory.") + "##b"; + + .@id = requestitem(); + + // If ID is invalid, there's not enough items, it is bound, etc; + if (.@id < 1) return; + if (.@id < 1 || countitem(.@id) < 1 || checkbound(.@id) || getiteminfo(.@id, ITEMINFO_TYPE) != IT_HEALING) { + if (checkbound(.@id)) { + mesc l("You cannot part with this item!"); + } else if (.@id == DeathPotion || .@id == NymphPoison) { + mesc l("...Are you crazy?"); + } else if (.@id == MagicApple || .@id == MysteriousFruit) { + mesc l("This is too precious to offer, I think."); + } else if (getiteminfo(.@id, ITEMINFO_TYPE) != IT_HEALING) { + mesc l("I'm not sure if that's edible. For teddies, at least."); + } else { + mesc l("You give up."); + mesc l("Maybe it is not hungry, after all."); + return; + } + next; + continue; + } + + // Bad healing items + if (.@id == Beer || + .@id == RedPlushWine || + .@id == DwarvenSake || + .@id == CrazyRum || + .@id == WhiskeyAle) { + mesc l("Offering alcohol to a teddy seems like a ugly thing to do. We should think on something else."); + next; + continue; + } else if (.@id == ElixirOfLife) { + mesc l("...I don't think the teddy is sick, so there's no point giving it an Elixir."); + next; + continue; + } else if (.@id == BottleOfSewerWater) { + mesc l("...I refuse to comment on this ridiculous idea."); + next; + continue; + } else if (.@id == Honey) { + .@honey = true; + break; + } + + mesc l("Really give your %s to the teddy?", getitemlink(.@id)), 1; + mesc l("The item will be lost forever."); + if (askyesno() == ASK_YES) { + mes ""; + mesc l("The teddy stares at it but does not approach. Maybe it is not hungry, or it doesn't want the food you offered."); + // Item is NOT deleted because it did not approach + next; + } + } while (!.@honey); + // You're offering HONEY! But we must check if you CAN do this + if (getq(HurnscaldQuest_TeddyBear) < 2) { + percentheal -2, 0; + SC_Bonus(15, SC_POISON, 1); + getmapxy(.@m$, .@x, .@y, 0); + .@u = monster(.@m$, .@x, .@y, strmobinfo(1, Bee), Bee, 1); + unitattack(.@u, getcharid(3)); + closeclientdialog; + dispbottom l("Suddenly, a bee appears and attacks you out of NOWHERE!"); + end; // TERM + } + // You can, so we go ahead. + mesc l("Our plushy friend knows what is really sweet on this life. It likes honey a great deal, and by the way it looks you, it probably wants more."); + next; + mesc l("It is... SO CUTE! You won't refuse honey to a teddy, will you?"); + mesc l("How much honey will you give it? (You have: %d)", countitem(Honey)), 3; + input .@honey, 0, countitem(Honey); + if (.@honey < 1) return; + delitem Honey, .@honey; + setq2 HurnscaldQuest_TeddyBear, getq2(HurnscaldQuest_TeddyBear) + .@honey; + getexp 0, .@honey * 14; + mesc l("The teddy quickly takes the honey and fills the pot. It is really hungry!"); + if (getq2(HurnscaldQuest_TeddyBear) >= 27) { + mesc l("...And at long last, the teddy's pot is full of honey."); + mesc l("It seems happy, but it quickly goes to a dark honey after finishing."); + next; + mesc l("When it returns, it is holding a cute %s. Understanding it is a gift, you take it.", getitemlink(BearHat)); + mesc l("Doesn't it feel good to help?"); + getitem BearHat, 1; + setq HurnscaldQuest_TeddyBear, 3; + // Half of needed exp, but treasure map may require more level + getexp 15750, 0; + } + return; +} + +function poohSmell { + mesc l("But the teddy unexpectedly starts moving towards your bag, possibly attracted by some smell. You give up on approaching it, and starts watching it."); + next; + if (@stingpooh) { + mesc l("However, it stops abruptly and quickly moves away from it."); + mesc l("I guess it still remembers the sting on the snout. Ouch!"); + return; + } + mesc l("Without any ceremony or further ado, the teddy starts poking on your things."); + next; + if (countitem(BeeStinger)) { + mesc l("However, it comes back crying! Poor teddy, it got attracted by a sweet smell but it found a %s instead!", getitemlink(BeeStinger)); + delitem BeeStinger, 1; + @stingpooh = true; + next; + mesc l("Unsatisfied, it goes away from you and your bag. Such a shame, we almost had got its trust."); + return; + } + mesc l("After turning it upside down, it finds something which makes it really happy: %s! And there's nothing a teddy likes more than honey.", getitemlink(Honey)); + next; + mesc l("The teddy picks it and goes running to somewhere it can eat in peace. Now we know how we can please our little friend - with %s! How we didn't think on that before?!", getitemlink(Honey)); + delitem Honey, 1; + compareandsetq HurnscaldQuest_TeddyBear, 1, 2; + setq2 HurnscaldQuest_TeddyBear, getq2(HurnscaldQuest_TeddyBear) + 1; + getexp 0, 14; + return; +} + OnInit: .sex = G_OTHER; .distance = 4; |