diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/018-2-6/_import.txt | 2 | ||||
-rw-r--r-- | npc/018-2-7/_import.txt | 2 | ||||
-rw-r--r-- | npc/018-2-8/_import.txt | 2 | ||||
-rw-r--r-- | npc/025-1/_mobs.txt | 8 | ||||
-rw-r--r-- | npc/025-3/_import.txt | 3 | ||||
-rw-r--r-- | npc/025-3/_mobs.txt | 4 | ||||
-rw-r--r-- | npc/_import.txt | 4 | ||||
-rw-r--r-- | npc/functions/hub.txt | 4 |
8 files changed, 24 insertions, 5 deletions
diff --git a/npc/018-2-6/_import.txt b/npc/018-2-6/_import.txt new file mode 100644 index 000000000..9f15ca154 --- /dev/null +++ b/npc/018-2-6/_import.txt @@ -0,0 +1,2 @@ +// Map 018-2-6: Heroes Hold SS - B1F +// This file is generated automatically. All manually added changes will be removed when running the Converter. diff --git a/npc/018-2-7/_import.txt b/npc/018-2-7/_import.txt new file mode 100644 index 000000000..d74e1d6b3 --- /dev/null +++ b/npc/018-2-7/_import.txt @@ -0,0 +1,2 @@ +// Map 018-2-7: Heroes Hold SS - B2F +// This file is generated automatically. All manually added changes will be removed when running the Converter. diff --git a/npc/018-2-8/_import.txt b/npc/018-2-8/_import.txt new file mode 100644 index 000000000..efb1a0c77 --- /dev/null +++ b/npc/018-2-8/_import.txt @@ -0,0 +1,2 @@ +// Map 018-2-8: Heroes Hold SS - B3F +// This file is generated automatically. All manually added changes will be removed when running the Converter. diff --git a/npc/025-1/_mobs.txt b/npc/025-1/_mobs.txt index a82116a67..5de3a355e 100644 --- a/npc/025-1/_mobs.txt +++ b/npc/025-1/_mobs.txt @@ -1,12 +1,12 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 025-1: Fortress Town - Holy Land mobs -025-1,39,96,15,6 monster Croc 1006,6,60000,30000 -025-1,35,41,10,15 monster Croc 1006,6,60000,30000 +025-1,39,96,15,6 monster Moubi 1038,6,60000,30000 +025-1,35,41,10,15 monster Moubi 1038,6,60000,30000 025-1,78,33,12,11 monster Croc 1006,6,60000,30000 -025-1,120,30,12,8 monster Croc 1006,6,60000,30000 +025-1,120,30,12,8 monster Moubi 1038,6,60000,30000 025-1,136,30,1,8 monster Croc 1006,6,60000,30000 025-1,142,77,7,11 monster Croc 1006,6,60000,30000 -025-1,161,86,11,15 monster Croc 1006,6,60000,30000 +025-1,161,86,11,15 monster Moubi 1038,6,60000,30000 025-1,79,97,12,6 monster Croc 1006,6,60000,30000 025-1,42,115,15,4 monster Croc 1006,6,60000,30000 025-1,45,116,20,3 monster Croc 1006,6,60000,30000 diff --git a/npc/025-3/_import.txt b/npc/025-3/_import.txt new file mode 100644 index 000000000..b52258e8f --- /dev/null +++ b/npc/025-3/_import.txt @@ -0,0 +1,3 @@ +// Map 025-3: The Impregnable Fortress (Outside) +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/025-3/_mobs.txt", diff --git a/npc/025-3/_mobs.txt b/npc/025-3/_mobs.txt new file mode 100644 index 000000000..b86216363 --- /dev/null +++ b/npc/025-3/_mobs.txt @@ -0,0 +1,4 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 025-3: The Impregnable Fortress (Outside) mobs +025-3,99,157,75,17 monster Moubi 1038,16,60000,30000 +025-3,105,117,10,21 monster Angry Bat 1194,24,30000,30000 diff --git a/npc/_import.txt b/npc/_import.txt index 2ed9bb173..70e3f40b4 100644 --- a/npc/_import.txt +++ b/npc/_import.txt @@ -127,6 +127,9 @@ @include "npc/018-2-3/_import.txt" @include "npc/018-2-4/_import.txt" @include "npc/018-2-5/_import.txt" +@include "npc/018-2-6/_import.txt" +@include "npc/018-2-7/_import.txt" +@include "npc/018-2-8/_import.txt" @include "npc/018-2/_import.txt" @include "npc/018-3/_import.txt" @include "npc/018-4-1/_import.txt" @@ -188,6 +191,7 @@ @include "npc/025-1/_import.txt" @include "npc/025-2-1/_import.txt" @include "npc/025-2/_import.txt" +@include "npc/025-3/_import.txt" @include "npc/027-1/_import.txt" @include "npc/027-2/_import.txt" @include "npc/027-3/_import.txt" diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index d3d2765cf..16f8344ab 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -350,6 +350,8 @@ function script HUB_SkillInvoke { // FIXME: Windwalker (1MSP?), Last Standing Man (2 MSP?) // Ressurection skills (also heals fully) + // [MAPZONE] Need special care because scripts + // [WIP] Maybe a custom recovery and a flag @canRevive ? case TMW2_REVIVE: SK_revive(@skillTarget); break; @@ -446,7 +448,7 @@ function script HUB_SkillInvoke { // Physical Class - mostly builtin // TODO: Archery effect-absorb skill - // TODO: Something powerful for swords? + // TODO: Something powerful for swords? Like a skill combo? // Brawling Class case TMW2_BRAWLING: |