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-rw-r--r--npc/024-7/afking.txt26
-rw-r--r--npc/functions/treasure.txt2
2 files changed, 25 insertions, 3 deletions
diff --git a/npc/024-7/afking.txt b/npc/024-7/afking.txt
index f3d59c8cc..a7bf4d341 100644
--- a/npc/024-7/afking.txt
+++ b/npc/024-7/afking.txt
@@ -109,6 +109,7 @@ function AFItemList {
mesc l("@@/@@ @@", countitem(CobaltHerb), 100, getitemlink(CobaltHerb));
mesc l("@@/@@ @@", countitem(CottonCloth), 25, getitemlink(CottonCloth));
mesc l("@@/@@ @@", countitem(BlueDye), 1, getitemlink(BlueDye));
+ mesc l("@@/@@ @@", format_number(Zeny), format_number(5000), "GP");
next;
// FIXME Deprecate .@ scope on flag
if (.@flag) {
@@ -126,14 +127,35 @@ function AFItemList {
}
function AFDeliver {
- mesc l("TODO"), 1;
+ inventoryplace AFKCap, 1;
+ if (
+ countitem(SilkCocoon) < 300 ||
+ countitem(CobaltHerb) < 100 ||
+ countitem(CottonCloth) < 25 ||
+ countitem(BlueDye) < 1 ||
+ Zeny < 5000) {
+ mesn;
+ mesq l("I'll feed you to the Moubootaur %%e");
+ setparam(MaxHp, readparam(MaxHp)-100);
+ percentheal -100, -100;
+ close;
+ }
+ Zeny-=5000;
+ delitem SilkCocoon, 300;
+ delitem CobaltHerb, 100;
+ delitem CottonCloth, 25;
+ delitem BlueDye, 1;
+ getitem AFKCap, 1;
+ setq FrostiaQuest_AFKCap, 2;
+ mesn;
+ mesq l("There you go. Enjoy it!");
return;
}
OnInit:
.@npcId = getnpcid(.name$);
setunitdata(.@npcId, UDT_HEADTOP, AFKCap);
- setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe); // TODO
setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
diff --git a/npc/functions/treasure.txt b/npc/functions/treasure.txt
index 9c695da9e..19f139e4a 100644
--- a/npc/functions/treasure.txt
+++ b/npc/functions/treasure.txt
@@ -39,7 +39,7 @@ function script TreasureBox {
else if (.@t % 50 == 0 || .@r < 100)
.@loot=any(SmokeGrenade, SnakeEgg, LachesisBrew, ArrowAmmoBox, GoldPieces, SilverGift, TerraniteOre, LeadOre, TinOre, SilverOre, GoldOre, TitaniumOre, FluoPowder, AlchemyBlueprintC, AncientBlueprint);
else if (.@r < 1000 || .@t == 0)
- .@loot=any(MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Dagger, BronzeGift, IronOre, CopperOre, AlchemyBlueprintB);
+ .@loot=any(MoubooSteak, ClothoLiquor, Coal, RedPlushWine, HastePotion, CoinBag, StrengthPotion, Dagger, BronzeGift, IronOre, CopperOre, BlueDye, AlchemyBlueprintB);
else if (.@r < 5000)
.@loot=any(Croconut, Potatoz, MoubooSteak, ClothoLiquor, Coal, SmallMushroom, HastePotion, StrengthPotion, WoodenLog, LeatherPatch, Beer, EquipmentBlueprintA, AlchemyBlueprintA);
else