diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/001-1/bgmaster.txt | 60 |
1 files changed, 33 insertions, 27 deletions
diff --git a/npc/001-1/bgmaster.txt b/npc/001-1/bgmaster.txt index b24996411..9a1813d6c 100644 --- a/npc/001-1/bgmaster.txt +++ b/npc/001-1/bgmaster.txt @@ -6,29 +6,14 @@ 001-1,96,37,0 script Cassia NPC_FEMALE,{ mesn; - /* - //if ($@BattleOn) goto L_Busy; - mesq l("Hello! I am @@, currently in charge of the Desert Pass.", .name$); - next; - atcommand("@time"); - mesq l("The Fallen Kings challenge ownership of this pass at ##B08:00##b, ##B16:00##b and ##B00:00##b."); - next; - mesq l("Right click on one of their representatives, and choose to join a \'Chat\' when it is close of the time!"); - next; - mesq l("Just as a warning, main chat will change. Use it to discuss the strategy!"); - if (!getgmlevel()) goto L_Close; - mes ""; - menu - l("Join team 1."), L_T1, - l("Join team 2."), L_T2; - */ - if ($@BGMaster1) goto L_Busy; + if (getgmlevel()) goto L_Control; + if ($@BGMaster1) goto L_Busy; L_Intro: - mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Frostia and Halinarzo felt."); + mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo felt."); next; - mesq l("To train their soldiers, they frequently face one against other in duels. Adventurers are welcome to join their drills."); + mesq l("To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills."); next; mesq l("To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes."); next; @@ -51,13 +36,22 @@ L_Busy: L_Control: menu l("Introduce"), L_Intro, - l("Enable BG"), L_On, + rif($@BGMaster1 != 1 && getgmlevel() >= 99,l("Enable BG")), L_On, l("Disable BG"), L_Off; L_On: + mes ""; + mes l("Determine Team Size +1 (so 1 each side, use 2)"); + input $@BG1_SIZE; + if ($@BG1_SIZE < 2) close; + + donpcevent "Lt. Randy::OnSet"; + donpcevent "Lt. Gerry::OnSet"; + + if ($@BGMaster1 == 2) $@BGMaster1=0; enablenpc "Lt. Randy"; enablenpc "Lt. Gerry"; - mapannounce "001-1", "Frostia and Halinarzo are now on a spar!", bc_map; + mapannounce "001-1", l("Frostia and Halinarzo are now on a spar!"), bc_map; mes "Event enabled."; close; @@ -81,8 +75,10 @@ OnTimer60000: if (getmapusers("001-2") < 2 || .BGC > 10) goto L_Cancel; mapannounce("001-2", "Reinforcements raise!", bc_map); - $@FKing_T1 = bg_monster($@FK_Team1, "001-2", 125, 38, "FallenGuard1", 1081, "Cassia::OnSkip"); - $@FKing_T2 = bg_monster($@FK_Team2, "001-2",124, 213, "FallenGuard2", 1082, "Cassia::OnSkip"); + $@FKing_T1 = bg_monster($@FK_Team1, "001-2", 125, 38, "Frostia Guard", 1081, "Cassia::OnSkip"); + bg_monster($@FK_Team1, "001-2", 126, 38, "Frostia Guard", 1081, "Cassia::OnSkip"); + $@FKing_T2 = bg_monster($@FK_Team2, "001-2",124, 213, "Halinarzo Guard", 1082, "Cassia::OnSkip"); + bg_monster($@FK_Team2, "001-2",125, 213, "Halinarzo Guard", 1082, "Cassia::OnSkip"); .BGC+=1; stopnpctimer(); initnpctimer(); @@ -163,8 +159,10 @@ OnInit: OnDoEvent: .BGC=0; mapannounce("001-2", "May the fight begin!", bc_map); - $@FKing_T1 = bg_monster($@FK_Team1, "001-2", 125, 38, "FallenKing1", 1079, "Cassia::OnVictor2"); - $@FKing_T2 = bg_monster($@FK_Team2, "001-2", 124, 213, "FallenKing2", 1080, "Cassia::OnVictor1"); + $@FKing_T1 = bg_monster($@FK_Team1, "001-2", 125, 38, "Frostia King", 1079, "Cassia::OnVictor2"); + $@FKing_T2 = bg_monster($@FK_Team2, "001-2", 124, 213, "Halinarzo King", 1080, "Cassia::OnVictor1"); + bg_monster($@FK_Team1, "001-2", 124, 38, "Frostia Guard", 1081, "Cassia::OnSkip"); + bg_monster($@FK_Team2, "001-2",123, 213, "Halinarzo Guard", 1082, "Cassia::OnSkip"); initnpctimer(); end; } @@ -230,6 +228,10 @@ OnDoEvent: 001-1,94,36,0 script Lt. Randy NPC_ELF,{ hello; +OnSet: + waitingroom("Battle Station", $@BG1_SIZE, "start#bat_a02::OnReadyCheck", $@BG1_SIZE-1); + end; + OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, 1312); // Light armor @@ -239,7 +241,7 @@ OnInit: setunitdata(.@npcId, UDT_HAIRSTYLE, 13); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); - waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1); + //waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1); disablenpc("Lt. Randy"); end; @@ -252,6 +254,10 @@ OnEnterBG: 001-1,98,36,0 script Lt. Gerry NPC_ELF,{ hello; +OnSet: + waitingroom("Battle Station", $@BG1_SIZE, "start#bat_a02::OnReadyCheck", $@BG1_SIZE-1); + end; + OnInit: .@npcId = getnpcid(0, .name$); setunitdata(.@npcId, UDT_HEADTOP, 1311); // Terranite armor @@ -261,7 +267,7 @@ OnInit: setunitdata(.@npcId, UDT_HAIRSTYLE, 13); setunitdata(.@npcId, UDT_HAIRCOLOR, 7); - waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1); + //waitingroom("Battle Station", 2, "start#bat_a02::OnReadyCheck", 1); disablenpc("Lt. Gerry"); end; |