diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/003-0/berserk.txt | 2 | ||||
-rw-r--r-- | npc/009-1/guards.txt | 7 | ||||
-rw-r--r-- | npc/011-3/_import.txt | 5 | ||||
-rw-r--r-- | npc/011-3/_mobs.txt | 20 | ||||
-rw-r--r-- | npc/011-3/_warps.txt | 4 | ||||
-rw-r--r-- | npc/011-3/flood.txt | 10 | ||||
-rw-r--r-- | npc/014-2/_import.txt | 1 | ||||
-rw-r--r-- | npc/014-2/guards.txt | 17 | ||||
-rw-r--r-- | npc/021-4/main.txt | 5 | ||||
-rw-r--r-- | npc/_import.txt | 1 |
10 files changed, 66 insertions, 6 deletions
diff --git a/npc/003-0/berserk.txt b/npc/003-0/berserk.txt index 4f2b893a7..9c572aa16 100644 --- a/npc/003-0/berserk.txt +++ b/npc/003-0/berserk.txt @@ -75,7 +75,7 @@ L_Member: countitem(RubyPowder) < (getskilllv(SM_BASH)+1)*2 || countitem(StrengthPotion) < (getskilllv(SM_BASH)+1)*2) goto L_Missing; - delitem PiberriesInfusion, (getskilllv(SM_BASH)+1)*15; + delitem ManaPiouFeathers, (getskilllv(SM_BASH)+1)*15; delitem CaveSnakeSkin, (getskilllv(SM_BASH)+1)*3; delitem RubyPowder, (getskilllv(SM_BASH)+1)*2; delitem StrengthPotion, (getskilllv(SM_BASH)+1)*2; diff --git a/npc/009-1/guards.txt b/npc/009-1/guards.txt index bfa5942f5..7574fd07f 100644 --- a/npc/009-1/guards.txt +++ b/npc/009-1/guards.txt @@ -8,13 +8,14 @@ // The Monster King guild have a special menu if (strcharinfo(2) == "Monster King") goto L_MKControl; mesn; - mesq l("Sorry! The monsters are gone, but this gate stays closed."); + mesq l("Halt! Beyond this gate, is the Great River and the Eternal Swamps."); next; mesn; - mesq l("Past this way is the Great River and the Eternal Swamps. But the river flooded."); + mesq l("Was not it only flooded constantly, the graveyard is not too far. If you stray away from the path, you'll get lost."); next; mesn; - mesq l("Various people already went missing. We are not allowing anyone to pass, not even GMs!"); + mesq l("Various people already went missing, including GMs. This is why if you plan to cross, @@.", b(l("You won't be allowed to walk sideways, except to avoid a monster or two."))); + mesc l("If you try to walk west or east too much, you'll hit an \"invisible wall\" to prevent you from getting lost."); if (GHQUEST) GHQ_Assign(Snake, "Halinarzo"); end; diff --git a/npc/011-3/_import.txt b/npc/011-3/_import.txt new file mode 100644 index 000000000..b931fb109 --- /dev/null +++ b/npc/011-3/_import.txt @@ -0,0 +1,5 @@ +// Map 011-3: Eternal Swamps - Landbridge +// This file is generated automatically. All manually added changes will be removed when running the Converter. +"npc/011-3/_mobs.txt", +"npc/011-3/_warps.txt", +"npc/011-3/flood.txt", diff --git a/npc/011-3/_mobs.txt b/npc/011-3/_mobs.txt new file mode 100644 index 000000000..2b7eb0b88 --- /dev/null +++ b/npc/011-3/_mobs.txt @@ -0,0 +1,20 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 011-3: Eternal Swamps - Landbridge mobs +011-3,39,205,19,14 monster Angry Red Scorpion 1130,20,100000,30000 +011-3,40,206,19,14 monster Fire Goblin 1067,20,100000,30000 +011-3,38,207,19,14 monster Old Snake 1199,5,100000,30000 +011-3,38,173,18,13 monster Sarracenus 1125,10,100000,30000 +011-3,37,175,18,13 monster Black Scorpion 1074,5,100000,30000 +011-3,39,174,18,13 monster Snake 1122,15,100000,30000 +011-3,39,144,19,11 monster Snake 1122,5,100000,30000 +011-3,38,144,19,11 monster Sarracenus 1125,5,100000,30000 +011-3,38,145,19,11 monster Desert Bandit 1124,5,100000,30000 +011-3,40,100,36,26 monster Fire Fairy 1183,15,100000,30000 +011-3,38,99,36,26 monster Bandit 1124,15,100000,30000 +011-3,36,102,36,26 monster Robin Bandit 1153,8,100000,30000 +011-3,37,56,24,14 monster Sea Slime 1093,5,100000,30000 +011-3,39,55,24,14 monster Red Mushroom 1042,5,100000,30000 +011-3,38,54,24,14 monster Grass Snake 1169,5,100000,30000 +011-3,38,32,19,7 monster Sea Slime 1093,5,100000,30000 +011-3,39,31,19,7 monster Tipiou 1016,3,900000,300000 +011-3,38,31,19,7 monster Vicious Squirrel 1187,5,100000,30000 diff --git a/npc/011-3/_warps.txt b/npc/011-3/_warps.txt new file mode 100644 index 000000000..22caef9e6 --- /dev/null +++ b/npc/011-3/_warps.txt @@ -0,0 +1,4 @@ +// This file is generated automatically. All manually added changes will be removed when running the Converter. +// Map 011-3: Eternal Swamps - Landbridge warps +011-3,37,20,0 warp #011-3_37_20 2,0,014-2,56,102 +011-3,37,221,0 warp #011-3_37_221 4,0,009-1,71,25 diff --git a/npc/011-3/flood.txt b/npc/011-3/flood.txt new file mode 100644 index 000000000..2880e3504 --- /dev/null +++ b/npc/011-3/flood.txt @@ -0,0 +1,10 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Controls Eternal Swamps. +// Contains functions to flood the map (hide the bridges - mask 1024) +// Flood happens at random and causes BluePar to be spawn. Runs every 10 minutes. +// At the 6th minute of an hour (6, 16, 26, 36, 46, 56) + + diff --git a/npc/014-2/_import.txt b/npc/014-2/_import.txt index 06d0056e7..9efb6ced4 100644 --- a/npc/014-2/_import.txt +++ b/npc/014-2/_import.txt @@ -2,5 +2,6 @@ // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/014-2/_mobs.txt", "npc/014-2/_warps.txt", +"npc/014-2/guards.txt", "npc/014-2/mouboo.txt", "npc/014-2/woodywife.txt", diff --git a/npc/014-2/guards.txt b/npc/014-2/guards.txt new file mode 100644 index 000000000..6216de67c --- /dev/null +++ b/npc/014-2/guards.txt @@ -0,0 +1,17 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Access to Eternal Swamps + +014-2,41,56,0 script Guard Jennifer NPC_GUARD2,{ + mesn; + mesc l("Beyond this bridge are the Eternal Swamps!"); + close; + +OnInit: + .sex = G_OTHER; + .distance = 5; + end; +} + diff --git a/npc/021-4/main.txt b/npc/021-4/main.txt index c6021f1e0..b543fef99 100644 --- a/npc/021-4/main.txt +++ b/npc/021-4/main.txt @@ -174,12 +174,13 @@ OnTimer2500: .@y=mobcount("021-4", "Cindy#Outside::OnPetDeath"); if (.@y == 0 && .canfinish) { $@CINDY_STATE=gettimetick(2)+60*rand(55,65)*rand(4,36); // It is way too random to I say how long it takes (220min ~ 39 hours) - announce "021-4", "Nivalis: Cindy is now safe!",bc_all|bc_npc; + mapannounce "021-4", "Nivalis: Cindy is now safe!",bc_all|bc_npc; areatimer "021-4", 20, 20, 100, 80, 10, "Cindy#Outside::OnReward"; goto L_CleanUp; } .wtime+=5; - if (.wtime >= rand(90,120)+(.lifetime*rand(11,12))) { + .@bonus=(.lifetime/10)*10; // After the 10th round, it starts to spawn slower + if (.wtime >= rand(90,120)+.@bonus+(.lifetime*rand(11,12))) { .wtime=0; .lifetime+=1; .@pl = getmapusers("021-4")+1; diff --git a/npc/_import.txt b/npc/_import.txt index 712af135a..e31047c40 100644 --- a/npc/_import.txt +++ b/npc/_import.txt @@ -65,6 +65,7 @@ @include "npc/010-2/_import.txt" @include "npc/011-1/_import.txt" @include "npc/011-2/_import.txt" +@include "npc/011-3/_import.txt" @include "npc/012-1/_import.txt" @include "npc/012-2/_import.txt" @include "npc/012-3/_import.txt" |