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-rw-r--r--npc/003-0/mages.txt12
-rw-r--r--npc/011-1/manastone.txt2
2 files changed, 7 insertions, 7 deletions
diff --git a/npc/003-0/mages.txt b/npc/003-0/mages.txt
index 6f92cdd23..118f6b035 100644
--- a/npc/003-0/mages.txt
+++ b/npc/003-0/mages.txt
@@ -6,12 +6,12 @@
// Sage
// SA_FREECAST (allows to move/attack while casting)
-// SA_FLAMELAUNCHER (bestow fire element on weapon for 20m, 70% cth)
-// SA_FROSTWEAPON (bestow water element on weapon for 20m, 70% cth)
-// SA_LIGHTNINGLOADER (bestow wind element on weapon for 20m, 70% cth)
-// SA_SEISMICWEAPON (bestow earth element on weapon for 20m, 70% cth)
+// SA_FLAMELAUNCHER (bestow fire element on weapon for 2m, 70% cth)
+// SA_FROSTWEAPON (bestow water element on weapon for 2m, 70% cth)
+// SA_LIGHTNINGLOADER (bestow wind element on weapon for 2m, 70% cth)
+// SA_SEISMICWEAPON (bestow earth element on weapon for 2m, 70% cth)
// SA_DRAGONOLOGY (+4% ATK, +2% MATK, +1 INT and +4% resist against DRAGONS)
-// some summoning magic, maybe? Or just MAGIC_EXP gain rate up
+// Maybe MAGIC_EXP gain rate up?
// Priest
// Broken //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D)
@@ -19,4 +19,4 @@
// MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.)
// ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.)
// PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil)
-// TF_DETOXIFY (cancels poison)
+// TF_DETOXIFY (cancels poison. 40% MP.)
diff --git a/npc/011-1/manastone.txt b/npc/011-1/manastone.txt
index 82ea148a1..543acbc4a 100644
--- a/npc/011-1/manastone.txt
+++ b/npc/011-1/manastone.txt
@@ -39,9 +39,9 @@ L_NotWorthy:
L_Level:
if (MAGIC_LVL == 0 && readparam(bInt) >= 30 && BaseLevel >= 40 && JobLevel >= 10 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
if (MAGIC_LVL == 1 && readparam(bInt) >= 45 && BaseLevel >= 60 && JobLevel >= 25 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
+ if (MAGIC_LVL == 2 && readparam(bInt) >= 60 && BaseLevel >= 80 && JobLevel >= 40 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
// Everything below this line is garbage
- if (MAGIC_LVL == 2 && readparam(bInt) >= 60 && BaseLevel >= 80 && JobLevel >= 40 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
if (MAGIC_LVL == 3 && readparam(bInt) >= 75 && BaseLevel >= 100 && JobLevel >= 55 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
if (MAGIC_LVL == 4 && readparam(bInt) >= 90 && BaseLevel >= 120 && JobLevel >= 70 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;
if (MAGIC_LVL == 5 && readparam(bInt) >= 105 && BaseLevel >= 140 && JobLevel >= 85 && readparam(Sp) == readparam(MaxSp)) goto L_LevelUp;