diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/005-6/zitoni.txt | 58 |
1 files changed, 32 insertions, 26 deletions
diff --git a/npc/005-6/zitoni.txt b/npc/005-6/zitoni.txt index bace64baf..2d30ff342 100644 --- a/npc/005-6/zitoni.txt +++ b/npc/005-6/zitoni.txt @@ -1,6 +1,7 @@ -// Evol scripts. +// TMW2 scripts. // Author: // Vasily_Makarov +// Jesusalva // Description: // Stat resetter. // Variables: @@ -16,7 +17,7 @@ 005-6,43,39,0 script Zitoni NPC_RUMLY,{ - setnpcdir "Rumly#001-1", 2; + setnpcdir "Zitoni", 2; stopnpctimer; initnpctimer; @@ -25,9 +26,12 @@ L_Menu: .@visited = getq(General_Rumly); - .@plush_count = lognbaselvl(1, 10); - if (BaseLevel < 10) - .@plush_count = 1; + .@plush_count = lognbaselvl(1, 10)-10; + if (BaseLevel < 10) { + .@plush_count = BaseLevel; + } + .@plush_count=.@plush_count*30; + // Lv 9: 270 GP | Lv 10: 600 GP select l("Plushrooms you say?"), @@ -60,14 +64,15 @@ L_Menu: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I won't forget it, I swear on my precious plushrooms!"), - l("There is an unknown side effect to these plushrooms, they can free you from your past mistakes."), + l("As an alchemist, I've developed a secret formula to free you from your past mistakes."), l("You can use it to clear your stats, to start freshly if you see what I mean..."), - l("Bring me some of these plushrooms and I will show you how it works!"), - l("Although the more powerful you are, the more plushrooms you will need."); + l("For only a small amount of Gold Pieces, I will show you how it works!"), + l("Although the more powerful you are, the more money you will need."), + l("Until you reach level 10, it is really cheap. Then, you'll need to pay standard price."); select l("Sounds good!"), - rif(countitem(Plushroom) >= .@plush_count, lg("I think I have enough plushrooms on me.")), + rif(Zeny >= .@plush_count, lg("I think I have enough gold with me.")), l("We will talk about it later."), l("My stats are too good, I won't need it."); @@ -80,7 +85,7 @@ L_Menu: } speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Great! Can't wait for some tasty mushrooms!"); + l("Yes, it is a really sweet deal, believe me!"); goto L_Menu; case 2: @@ -101,7 +106,7 @@ L_Menu: if (.@rand) { speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("See you! And come back with the plushrooms!"); + l("See you! And come back!"); } else { @@ -111,7 +116,7 @@ L_Menu: l("He has a guns!"), l("*Bang bang*"); narrator S_LAST_NEXT, - l("Rumly is hiding behind the tree."); + l("Rumly is hiding behind the desk."); } goto L_Quit; @@ -139,20 +144,21 @@ L_ConfirmReset: { case 1: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Let me just have a quick look at you. Hm... I will need @@ @@s to reset your stats.", .@plush_count, getitemlink(Plushroom)); + l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); select - rif(countitem(Plushroom) >= .@plush_count, lg("Here, take as many as you need, I have plenty!")), - rif(countitem(Plushroom) > 0 && countitem(Plushroom) < .@plush_count, lg("I don't have enough plushrooms...")), - rif(countitem(Plushroom) == 0, lg("Oh no, I don't have any plushroom on me right now.")), - lg("I have to go, sorry."); + rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), + rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), + rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), + l("I have to go, sorry."); if (@menu > 1) { goto L_Later; } - delitem Plushroom, .@plush_count; + // TODO: I think there were functions to deal with GP + set Zeny, Zeny-.@plush_count; speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Thank you."), @@ -168,15 +174,15 @@ L_ConfirmReset: { speech S_LAST_NEXT, l("It seems that you have no status points to reset!"), - lg("But the plushroom you brought was really awesome you know."), - lg("Come back when you will really need me. And bring more plushrooms with you!"); + l("But the money you brought was really awesome you know."), + l("Come back when you will really need me."); } else { speech S_LAST_NEXT, l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), l("Spend it wisely this time."), - lg("But you are welcome to reset your stats again if you bring me some more plushrooms!"); + l("But you are welcome to reset your stats again! I need the money."); } goto L_Quit; @@ -192,7 +198,7 @@ L_Later: setq General_Rumly, 2; } speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Come back soon, and bring @@s!", getitemlink(Plushroom)); + l("Come back soon!"); goto L_Quit; @@ -203,12 +209,12 @@ L_Never: } speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - lg("I am sure that you will change your mind."); + l("I am sure that you will change your mind."); goto L_Quit; L_Quit: - setnpcdir "Rumly#001-1", 4; + setnpcdir "Zitoni", 4; stopnpctimer; initnpctimer; @@ -217,8 +223,8 @@ L_Quit: OnTimer1800: stopnpctimer; - if (getnpcdir("Rumly#001-1") == 2) setnpcdir "Rumly#001-1", 6; - if (getnpcdir("Rumly#001-1") == 4) setnpcdir "Rumly#001-1", 8; + if (getnpcdir("Zitoni") == 2) setnpcdir "Zitoni", 6; + if (getnpcdir("Zitoni") == 4) setnpcdir "Zitoni", 8; end; |