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-rw-r--r--npc/014-3/fountain.txt33
-rw-r--r--npc/functions/class.txt5
2 files changed, 22 insertions, 16 deletions
diff --git a/npc/014-3/fountain.txt b/npc/014-3/fountain.txt
index 9078d1e14..702afc1d0 100644
--- a/npc/014-3/fountain.txt
+++ b/npc/014-3/fountain.txt
@@ -3,7 +3,8 @@
// Saulc
// Jesusalva
// Description:
-// Hurnscald doesn't have a well
+// Hurnscald doesn't have a well, but have a MAGIC FOUNTAIN ***
+// Req. Int 40 to finish Tier Elevation quest.
014-3,151,117,0 script Fountain#Hurns NPC_NO_SPRITE,{
if (ST_TIER == 5 && gettimetick(2) < QUEST_ELEVARTEMPO) goto L_Tier2;
@@ -12,7 +13,7 @@
mes col("But I probably should not do it. It might be poisoned!", 9);
close;
- // TODO FIXME: We don't have a "Hurnscald" water, and we might add
+ // TODO FIXME: We don't have a "Magic" water, and we might add
// Mahed or Mahad, another well master (Mehoud? Muhoud?)
input .@count;
@@ -47,6 +48,7 @@ L_NotEnoughMoney:
L_Tier2:
+ if (readparam(bInt) < 10) goto L_Dumb;
mesn;
mes col("WHAT ARE YOU GOING TO DO?", 9);
next;
@@ -76,19 +78,33 @@ L_Tier2:
mes col("Nothing happens.", 9);
close;
+L_Fail2:
+ mes col("Your low intelligence prevents anything from happening with you.", 9);
+ mes "";
+
L_Failed:
mesn strcharinfo(0);
mesq l("Ah no... That's not what I had to do... I wasted the potion...");
QUEST_ELEVARTEMPO=gettimetick(2);
close;
+L_Dumb:
+ mesn strcharinfo(0);
+ mesq l("Hello there pretty fountain, what about granting me magic?");
+ next;
+ mes col("Unsurprisingly, nothing happens.", 9);
+ close;
+
L_Tier2Ok:
mes col("You pour the whole potion on the fountain.", 9);
next;
+ if (readparam(bInt) < 20) goto L_Fail2;
mes col("You hear birds singing! That is what you had to do!", 9);
next;
+ if (readparam(bInt) < 30) goto L_Fail2;
mes col("Your body starts to glow. You're not sure why, the fountain did that!", 9);
next;
+ if (readparam(bInt) < 40) goto L_Fail2;
mesn;
mes l("I am the Magic Fountain of Hurnscald. You look qualified.");
next;
@@ -102,7 +118,8 @@ L_Tier2Ok:
mes l("I will empower you with raw mana, and your time will start running out again.");
next;
// 4~6 minutes to finish in average. Each level grants 4~6 extra seconds.
- QUEST_ELEVARTEMPO=gettimetick(2)+rand((BaseLevel*4),(BaseLevel*6));
+ // You will also get extra time for int, but randomly.
+ QUEST_ELEVARTEMPO=gettimetick(2)+rand((BaseLevel*4),(BaseLevel*6))+rand(1,readparam(bInt));
ST_TIER=6;
// Ref. 240 xp. You will be penalized with 1 xp for over-level. (waw...)
if (BaseLevel < 300)
@@ -114,15 +131,7 @@ L_Tier2Ok:
OnInit:
.COST_PER_BOTTLE = 0;
.sex = G_OTHER;
- .distance = 7;
-
- .@npcId = getnpcid(0, .name$);
- // Check items.xml for info about this
- setunitdata(.@npcId, UDT_HEADTOP, InfantryHelmet);
- setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
- setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
- setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+ .distance = 3;
end;
}
diff --git a/npc/functions/class.txt b/npc/functions/class.txt
index 8cad0ec43..20bfd3d3a 100644
--- a/npc/functions/class.txt
+++ b/npc/functions/class.txt
@@ -303,10 +303,7 @@ L_T2_S5:
mesq l("Good! Last step! West of Hurnscald, there is a magic fountain.");
next;
mesn;
- // TODO FIXME WARNING DESYNC-ED
- // 1- Pour the potion
- // 2- Add to fountain an int check
- mesq l("Talk to the Fountain. Obey every command. I advise you to put all your points on int if possible.");
+ mesq l("Talk to the Fountain. Pour the potion on it. I advise you to put all your points on int if possible.");
next;
mesn;
mesq l("Hurry up, you'll run out of time in @@!", FuzzyTime(QUEST_ELEVARTEMPO,2,2));