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-rw-r--r--npc/015-8/_mobs.txt12
-rw-r--r--npc/015-8/puzzle.txt97
2 files changed, 101 insertions, 8 deletions
diff --git a/npc/015-8/_mobs.txt b/npc/015-8/_mobs.txt
index 697217687..843eed780 100644
--- a/npc/015-8/_mobs.txt
+++ b/npc/015-8/_mobs.txt
@@ -1,9 +1,9 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 015-8: Ancient Hideout mobs
-015-8,99,99,69,81 monster Mouboo 1023,32,20000,20000
-015-8,114,95,51,69 monster Robin Bandit 1153,16,20000,20000
-015-8,89,140,62,30 monster Angry Yellow Slime 1198,12,20000,20000
+015-8,99,99,69,81 monster Mouboo 1023,32,30000,30000
+015-8,114,95,51,69 monster Robin Bandit 1153,16,30000,30000
+015-8,89,140,62,30 monster Angry Yellow Slime 1198,12,30000,30000
015-8,97,57,62,46 monster Old Snake 1199,12,20000,20000
-015-8,67,94,34,79 monster Red Slime 1092,12,20000,20000
-015-8,100,56,48,36 monster Vampire Bat 1063,14,30000,22000
-015-8,103,95,69,81 monster Cave Maggot 1027,24,20000,20000
+015-8,67,94,34,79 monster Red Slime 1092,12,30000,30000
+015-8,100,56,48,36 monster Vampire Bat 1063,14,27000,22000
+015-8,103,95,69,81 monster Cave Maggot 1027,24,30000,30000
diff --git a/npc/015-8/puzzle.txt b/npc/015-8/puzzle.txt
index 902fcc264..c8c5f6030 100644
--- a/npc/015-8/puzzle.txt
+++ b/npc/015-8/puzzle.txt
@@ -10,8 +10,101 @@
015-8,120,158,0 script #SaggyPuzzleChasm NPC_HIDDEN,0,4,{
end;
OnTouch:
- npctalk3 l("A huge chasm you cannot cross.");
- end;
+ do {
+ if (@saggychasmok) {
+ slide 125, 160;
+ closedialog;
+ end;
+ }
+
+ mesc l("There is a chasm.");
+ select
+ l("Drop a coin to hear how deep it is"),
+ l("Climb on the walls!"),
+ l("Run and try jumping it!"),
+ l("Build a bridge with wooden logs!"),
+ l("Uhh... I'm scared!");
+ mes "";
+ switch (@menu) {
+ case 1:
+ if (!Zeny) {
+ mesc l("You don't have money.");
+ } else {
+ Zeny-=1;
+ mesc l("You throw a coin on the chasm.");
+ next;
+ mesc l("... ... ...");
+ next;
+ mesc l("You don't hear anything. This chasm must be incredibly deep.");
+ next;
+ mesc l("Falling means certain death.");
+ }
+ break;
+ // Let's climb the wall!
+ case 2:
+ if (readparam(bStr) < 20 || (!countitem(MinerGloves) && !countitem(LeatherGloves))) {
+ mesc l("You don't have proper equipment for it.");
+ } else {
+ mesc l("Taking your sturdy glove, you attempt to walk by the wall! You are betting your life on it!");
+ next;
+ mesc l("A stone seemed to be loose, but you barely managed to avoid falling!");
+ next;
+ mesc l("This is difficult, but you are giving your best!!");
+ next;
+ mesc l("You are close... You are almost there!");
+ next;
+ // We get a bit more than 50% - we take 60%, so your chances are
+ // higher than jumping... But you need two stats, instead of one!
+ // (Top will be 120 instead of 100 - thus, 720 out of 640)
+ .@ponderate=(readparam(bStr)+readparam(bVit))/100*60;
+ if (rand(0,1000) < 640-(.@ponderate*6)) {
+ mesc l("But unfortunately, a loose stone lodges and you fall to your death."), 1;
+ percentheal -100, -100;
+ close;
+ }
+ mesc l("You succeed in crossing the chasm!");
+ @saggychasmok=true;
+ }
+ break;
+ // Let's run it!
+ case 3:
+ if (readparam(bAgi) < 20 || Weight > 1500) {
+ mesc l("You don't have enough agility / is carrying too much to attempt it.");
+ } else {
+ mesc l("You'll give your best and attempt to run!");
+ next;
+ mesc l("You take distance and...");
+ next;
+ mesc l("YOU JUMP FOR ALL IT IS WORTH!!");
+ // (You can always fall as top is 600 of 640)
+ if (rand(0,1000) < 640-(readparam(bAgi)*6)) {
+ mesc l("But unfortunately, it was harder than you thought. You are dead."), 1;
+ percentheal -100, -100;
+ close;
+ }
+ mesc l("You succeed in crossing the chasm!");
+ @saggychasmok=true;
+ }
+ break;
+ // Let's make a bridge!
+ case 4:
+ if (countitem(WoodenLog) < 5 || !getskilllv(TMW2_CRAFT)) {
+ mesc l("You don't have enough wood (5 @@) or crafting skills to do it.", getitemlink(WoodenLog));
+ } else {
+ mesc l("...");
+ next;
+ mesc l("After hours of hard work...");
+ next;
+ mesc l("You succeed in crossing the chasm!");
+ @saggychasmok=true;
+ }
+ break;
+ default:
+ close;
+ }
+ next;
+ } while (true);
+ close;
}
015-8,124,158,0 script #SaggyPuzzleChasmSkip NPC_HIDDEN,0,4,{