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-rw-r--r--npc/017-4/pyndragon.txt38
1 files changed, 27 insertions, 11 deletions
diff --git a/npc/017-4/pyndragon.txt b/npc/017-4/pyndragon.txt
index e1ee6062e..98d8d0017 100644
--- a/npc/017-4/pyndragon.txt
+++ b/npc/017-4/pyndragon.txt
@@ -58,7 +58,15 @@
else
mesq l("Good @@. My name is @@ and I make @@.", l("day"), .name$, l("firearms"));
next;
- if (BaseLevel < 50)
+ mesn strcharinfo(0);
+ mesq l("Firearms? What would that be? @@", "%%4");
+ next;
+ mesn;
+ mesq l("Oh, just an empty staff with black powder inside it. Which explodes. And then kills monsters.");
+ next;
+ mesn;
+ next;
+ if (BaseLevel < 50)
goto L_TooWeak;
else if (BaseLevel < 60)
goto L_Weak;
@@ -85,14 +93,22 @@ L_Info:
mes "";
mesn;
mesq l("There are four basic class:");
- mesc l("REVOLVERS");
- mesc l("* The only one hand ranged weapon you'll ever find. Not amazing at all.");
- mesc l("RIFLES");
+ mesc l("SHORT GUNSTAFF");//aka revolver
+ mesc l("* The only one hand ranged weapon you'll ever find!");
+ mes l(" I cut it in half, and to fix shooting speed, I added some extra cogs.");
+ mes l(" It didn't got too much lighter, and it got really weak compared to a bow.");
+ mesc l("POWERFUL GUNSTAFF");
mesc l("* Huge damage and more criticals, but slow fire rate.");
- mesc l("GATLING");
- mesc l("* Shoots like crazy, but deals less damage.");
- mesc l("SHOTGUNS");
+ mes l(" The standard gunstaff! It is stronger than a bow, and doesn't have any penalty!");
+ mes l(" Oh, and it comes with added shooting range, but it is slow as hell to reload.");
+ mesc l("RAPID GUNSTAFF");
+ mesc l("* Low damage, highest attack speed from all.");
+ mes l(" One have lots of powder to attack non-stop, but oh god that is heavy.");
+ mes l(" It is also much weaker and less precise than a bow. But it is so fun using...");
+ mesc l("EXPLOSIVE GUNSTAFF");
mesc l("* Causes splash damage, and are very expensive.");
+ mes l(" You know, I wanted to make the powder explode when hitting!");
+ mes l(" It is the same as a bow, including in penalty. But it deals splash damage!");
next;
mesn;
mesq l("Select carefully which weapon you want, so there are no regrets.");
@@ -102,10 +118,10 @@ L_Info:
L_Craft:
select
l("I changed my mind."),
- l("I want a REVOLVER."),
- l("I want a RIFLE."),
- l("I want a GATLING."),
- l("I want a SHOTGUN.");
+ l("I want a SHORT GUNSTAFF."),
+ l("I want a POWERFUL GUNSTAFF."),
+ l("I want a RAPID GUNSTAFF."),
+ l("I want an EXPLOSIVE GUNSTAFF.");
mes "";
switch (@menu) {