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-rw-r--r--npc/021-1/_warps.txt288
-rw-r--r--npc/022-1/_import.txt3
-rw-r--r--npc/022-1/_mobs.txt9
-rw-r--r--npc/023-1/_import.txt3
-rw-r--r--npc/023-1/_mobs.txt3
-rw-r--r--npc/_import.txt2
-rw-r--r--npc/functions/weather.txt1
7 files changed, 261 insertions, 48 deletions
diff --git a/npc/021-1/_warps.txt b/npc/021-1/_warps.txt
index 58f87bfe9..36fc0c3a5 100644
--- a/npc/021-1/_warps.txt
+++ b/npc/021-1/_warps.txt
@@ -1,51 +1,243 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Map 021-1: Ice Labyrinth warps
-021-1,103,40,0 warp #021-1_103_40 0,0,021-1,56,49
-021-1,241,280,0 warp #021-1_241_280 0,0,021-1,266,284
-021-1,183,282,0 warp #021-1_183_282 0,0,021-1,158,282
-021-1,159,282,0 warp #021-1_159_282 0,0,021-1,184,282
+021-1,103,40,0 script #021-1_103_40 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 56,49; end;
+}
+021-1,241,280,0 script #021-1_241_280 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 266,284; end;
+}
+021-1,183,282,0 script #021-1_183_282 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 158,282; end;
+}
+021-1,159,282,0 script #021-1_159_282 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 184,282; end;
+}
021-1,212,300,0 warp #021-1_212_300 0,0,019-2,76,25
-021-1,128,266,0 warp #021-1_128_266 0,0,021-1,115,266
-021-1,116,266,0 warp #021-1_116_266 0,0,021-1,129,266
-021-1,80,268,0 warp #021-1_80_268 0,0,021-1,55,268
-021-1,56,268,0 warp #021-1_56_268 0,0,021-1,81,268
-021-1,109,255,0 warp #021-1_109_255 0,0,021-1,106,231
-021-1,106,232,0 warp #021-1_106_232 0,0,021-1,109,256
-021-1,103,199,0 warp #021-1_103_199 0,0,021-1,92,174
-021-1,92,175,0 warp #021-1_92_175 0,0,021-1,103,200
-021-1,148,150,0 warp #021-1_148_150 0,0,021-1,128,134
-021-1,128,135,0 warp #021-1_128_135 0,0,021-1,148,151
-021-1,146,172,0 warp #021-1_146_172 0,0,021-1,135,197
-021-1,135,196,0 warp #021-1_135_196 0,0,021-1,146,171
-021-1,36,249,0 warp #021-1_36_249 0,0,021-1,35,225
-021-1,35,226,0 warp #021-1_35_226 0,0,021-1,36,250
-021-1,36,200,0 warp #021-1_36_200 0,0,021-1,26,177
-021-1,26,178,0 warp #021-1_26_178 0,0,021-1,36,201
-021-1,24,157,0 warp #021-1_24_157 0,0,021-1,31,143
-021-1,31,144,0 warp #021-1_31_144 0,0,021-1,24,158
-021-1,91,125,0 warp #021-1_91_125 0,0,021-1,115,76
-021-1,115,77,0 warp #021-1_115_77 0,0,021-1,91,126
-021-1,57,49,0 warp #021-1_57_49 0,0,021-1,104,40
-021-1,265,284,0 warp #021-1_265_284 0,0,021-1,240,280
-021-1,283,271,0 warp #021-1_283_271 0,0,021-1,269,244
-021-1,269,245,0 warp #021-1_269_245 0,0,021-1,283,272
-021-1,286,190,0 warp #021-1_286_190 0,0,021-1,289,163
-021-1,289,164,0 warp #021-1_289_164 0,0,021-1,286,191
-021-1,292,123,0 warp #021-1_292_123 0,0,021-1,296,96
-021-1,296,97,0 warp #021-1_296_97 0,0,021-1,292,124
-021-1,275,73,0 warp #021-1_275_73 0,0,021-1,283,47
-021-1,283,48,0 warp #021-1_283_48 0,0,021-1,275,74
-021-1,197,263,0 warp #021-1_197_263 0,0,021-1,187,227
-021-1,187,228,0 warp #021-1_187_228 0,0,021-1,197,264
-021-1,218,265,0 warp #021-1_218_265 0,0,021-1,227,241
-021-1,227,242,0 warp #021-1_227_242 0,0,021-1,218,266
-021-1,212,193,0 warp #021-1_212_193 0,0,021-1,207,167
-021-1,207,168,0 warp #021-1_207_168 0,0,021-1,212,194
-021-1,236,211,0 warp #021-1_236_211 0,0,021-1,235,166
-021-1,235,167,0 warp #021-1_235_167 0,0,021-1,236,212
-021-1,195,122,0 warp #021-1_195_122 0,0,021-1,208,91
-021-1,208,92,0 warp #021-1_208_92 0,0,021-1,195,123
-021-1,228,121,0 warp #021-1_228_121 0,0,021-1,232,92
-021-1,232,93,0 warp #021-1_232_93 0,0,021-1,228,122
-021-1,192,70,0 warp #021-1_192_70 0,0,021-1,200,49
-021-1,200,50,0 warp #021-1_200_50 0,0,021-1,192,71
+021-1,128,266,0 script #021-1_128_266 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 115,266; end;
+}
+021-1,116,266,0 script #021-1_116_266 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 129,266; end;
+}
+021-1,80,268,0 script #021-1_80_268 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 55,268; end;
+}
+021-1,56,268,0 script #021-1_56_268 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 81,268; end;
+}
+021-1,109,255,0 script #021-1_109_255 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 106,231; end;
+}
+021-1,106,232,0 script #021-1_106_232 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 109,256; end;
+}
+021-1,103,199,0 script #021-1_103_199 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 92,174; end;
+}
+021-1,92,175,0 script #021-1_92_175 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 103,200; end;
+}
+021-1,148,150,0 script #021-1_148_150 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 128,134; end;
+}
+021-1,128,135,0 script #021-1_128_135 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 148,151; end;
+}
+021-1,146,172,0 script #021-1_146_172 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 135,197; end;
+}
+021-1,135,196,0 script #021-1_135_196 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 146,171; end;
+}
+021-1,36,249,0 script #021-1_36_249 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 35,225; end;
+}
+021-1,35,226,0 script #021-1_35_226 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 36,250; end;
+}
+021-1,36,200,0 script #021-1_36_200 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 26,177; end;
+}
+021-1,26,178,0 script #021-1_26_178 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 36,201; end;
+}
+021-1,24,157,0 script #021-1_24_157 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 31,143; end;
+}
+021-1,31,144,0 script #021-1_31_144 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 24,158; end;
+}
+021-1,91,125,0 script #021-1_91_125 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 115,76; end;
+}
+021-1,115,77,0 script #021-1_115_77 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 91,126; end;
+}
+021-1,57,49,0 script #021-1_57_49 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 104,40; end;
+}
+021-1,265,284,0 script #021-1_265_284 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 240,280; end;
+}
+021-1,283,271,0 script #021-1_283_271 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 269,244; end;
+}
+021-1,269,245,0 script #021-1_269_245 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 283,272; end;
+}
+021-1,286,190,0 script #021-1_286_190 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 289,163; end;
+}
+021-1,289,164,0 script #021-1_289_164 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 286,191; end;
+}
+021-1,292,123,0 script #021-1_292_123 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 296,96; end;
+}
+021-1,296,97,0 script #021-1_296_97 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 292,124; end;
+}
+021-1,275,73,0 script #021-1_275_73 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 283,47; end;
+}
+021-1,283,48,0 script #021-1_283_48 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 275,74; end;
+}
+021-1,197,263,0 script #021-1_197_263 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 187,227; end;
+}
+021-1,187,228,0 script #021-1_187_228 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 197,264; end;
+}
+021-1,218,265,0 script #021-1_218_265 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 227,241; end;
+}
+021-1,227,242,0 script #021-1_227_242 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 218,266; end;
+}
+021-1,212,193,0 script #021-1_212_193 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 207,167; end;
+}
+021-1,207,168,0 script #021-1_207_168 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 212,194; end;
+}
+021-1,236,211,0 script #021-1_236_211 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 235,166; end;
+}
+021-1,235,167,0 script #021-1_235_167 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 236,212; end;
+}
+021-1,195,122,0 script #021-1_195_122 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 208,91; end;
+}
+021-1,208,92,0 script #021-1_208_92 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 195,123; end;
+}
+021-1,228,121,0 script #021-1_228_121 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 232,92; end;
+}
+021-1,232,93,0 script #021-1_232_93 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 228,122; end;
+}
+021-1,192,70,0 script #021-1_192_70 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 200,49; end;
+}
+021-1,200,50,0 script #021-1_200_50 NPC_HIDDEN,0,0,{
+ end;
+OnTouch:
+ slide 192,71; end;
+}
diff --git a/npc/022-1/_import.txt b/npc/022-1/_import.txt
new file mode 100644
index 000000000..546c5fc6b
--- /dev/null
+++ b/npc/022-1/_import.txt
@@ -0,0 +1,3 @@
+// Map 022-1: North Icelands
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/022-1/_mobs.txt",
diff --git a/npc/022-1/_mobs.txt b/npc/022-1/_mobs.txt
new file mode 100644
index 000000000..1e92d29d9
--- /dev/null
+++ b/npc/022-1/_mobs.txt
@@ -0,0 +1,9 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 022-1: North Icelands mobs
+022-1,30,73,10,34 monster Rudolph Slime 1086,8,0,0
+022-1,29,72,10,34 monster Noel Slime 1096,3,0,0
+022-1,92,58,9,6 monster Blue Slime 1087,8,0,0
+022-1,65,53,23,14 monster Noel Slime 1096,3,0,0
+022-1,69,75,13,6 monster Rudolph Slime 1086,8,0,0
+022-1,77,104,31,15 monster Rudolph Slime 1086,8,0,0
+022-1,78,105,31,15 monster Noel Slime 1096,3,0,0
diff --git a/npc/023-1/_import.txt b/npc/023-1/_import.txt
new file mode 100644
index 000000000..49f75b648
--- /dev/null
+++ b/npc/023-1/_import.txt
@@ -0,0 +1,3 @@
+// Map 023-1: Frozen Cave
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/023-1/_mobs.txt",
diff --git a/npc/023-1/_mobs.txt b/npc/023-1/_mobs.txt
new file mode 100644
index 000000000..600dd2978
--- /dev/null
+++ b/npc/023-1/_mobs.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 023-1: Frozen Cave mobs
+023-1,42,33,23,13 monster Noel Slime 1096,4,0,0
diff --git a/npc/_import.txt b/npc/_import.txt
index e7b85b88d..2ee08f475 100644
--- a/npc/_import.txt
+++ b/npc/_import.txt
@@ -107,6 +107,8 @@
@include "npc/021-2/_import.txt"
@include "npc/021-3/_import.txt"
@include "npc/021-4/_import.txt"
+@include "npc/022-1/_import.txt"
+@include "npc/023-1/_import.txt"
@include "npc/boss/_import.txt"
@include "npc/botcheck/_import.txt"
@include "npc/sec_pri/_import.txt"
diff --git a/npc/functions/weather.txt b/npc/functions/weather.txt
index 482ab5243..882b46c00 100644
--- a/npc/functions/weather.txt
+++ b/npc/functions/weather.txt
@@ -80,6 +80,7 @@ OnInit:
htput(.wcore, "001-7", "iceland");
htput(.wcore, "019-1", "iceland");
htput(.wcore, "019-2", "iceland");
+ htput(.wcore, "022-1", "iceland");
debugmes "[Weather.sys] Total Maps = " + htsize(.wcore);
// No "end" here, so server starts with weather