diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/003-0/warriors.txt | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/npc/003-0/warriors.txt b/npc/003-0/warriors.txt index b8a24832f..33b13a32b 100644 --- a/npc/003-0/warriors.txt +++ b/npc/003-0/warriors.txt @@ -1,8 +1,8 @@ // Paladin // CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) -// AL_ANGELUS (DEF Increase 5% for 30s, 14x14 area for PARTY) +// AL_ANGELUS (DEF Increase 5% for 15s/LVL, 14x14 area for PARTY) // PR_REDEMPTIO (suicide with death penalty. Revive dead party members on a 29x29 area. Min. 1% xp. 0.01% xp penalty reduction per revive) -// MER_INCAGI (raise agi and move speed. Have an HP cost.) +// MER_INCAGI (raise agi and move speed for 20s/LVL. Have an HP cost.) // SM_BASH up to level 4 (+220% dmg and +20% acc). PS. If you have MP, SM_BASH is very powerful. // Warrior - Class extinct @@ -10,12 +10,12 @@ // Tanker // CR_TRUST (raise Max HP in 200 and Holy Resistance in 5%, passive) -// CR_AUTOGUARD (5% chance to complety block attack. Freeze you for a while. Req. Shield) -// CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz +// CR_AUTOGUARD (5% chance to complety block attack. Freeze you for a while. Req. Shield. Last 5m.) +// CR_DEFENDER (less damage from ranged attacks, but lowers move & attack speed. Req. Shield) - max lv 4 plz. Last 3m. // SM_RECOVERY (insignificant HP recovery every 10s without moving. Better with higher level.) - low mp cost -// Bersek -// KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.4s) +// Berseker +// KN_AUTOCOUNTER (Counter any attack with 2x critical rate and block attack for 0.5s) // SM_ENDURE (deny stun penalty when hit, and MDEF bonus, for 10s) // SM_AUTOBERSERK (when < 25% hp, get +32% ATK and -55% VIT DEF. Drain SP and keep working even with 0 MP. Trigerrable passive.) @@ -33,4 +33,5 @@ // GS_SINGLEACTION (passive, acc +2 and aspd +1%) // GS_INCREASING (+20 Acc, +4 Dex and +4 Agi for 60s) // GS_CHAINACTION (revolver may shoot twice) +// GS_MAGICALBULLET (adds MATK to your regular attack) |