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-rw-r--r--npc/items/alcohol.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt
index 8920a45fb..e50b3c00d 100644
--- a/npc/items/alcohol.txt
+++ b/npc/items/alcohol.txt
@@ -45,12 +45,12 @@ OnUse:
sc_start SC_CONFUSION, 5000, 0, 10000, SCFLAG_NOAVOID; // Warning, forces user to use @resync!
end;
}
- debugmes "%d %d | %d %d | f t ", remaining_bonus(SC_CASH_PLUSEXP, false), remaining_bonus(SC_CASH_PLUSEXP, true), remaining_bonus(SC_ATTHASTE_INFINITY, false), remaining_bonus(SC_ATTHASTE_INFINITY, true);
+ //debugmes "%d %d | %d %d | f t ", remaining_bonus(SC_CASH_PLUSEXP, false), remaining_bonus(SC_CASH_PLUSEXP, true), remaining_bonus(SC_ATTHASTE_INFINITY, false), remaining_bonus(SC_ATTHASTE_INFINITY, true);
// Taste is affected by users near you.
// Each user raises exp bonus in 1%, capped to the beverage taste
// If you are with many people, drink a better beverage! ;-)
getmapxy(.@m$, .@x, .@y, 0);
- .@bonus=getareausers(.@m$, .@x-10, .@y-10, .@x+10, .@y+10);
+ .@bonus=getareausers(.@m$, .@x-10, .@y-10, .@x+10, .@y+10)-1;
@taste+=min(@taste, .@bonus);
// Put the delay in ms. Each Alcohol point is 10 minutes.