diff options
Diffstat (limited to 'npc/items')
-rw-r--r-- | npc/items/shovel.txt | 46 |
1 files changed, 38 insertions, 8 deletions
diff --git a/npc/items/shovel.txt b/npc/items/shovel.txt index e16fce0ce..63d4f677c 100644 --- a/npc/items/shovel.txt +++ b/npc/items/shovel.txt @@ -24,19 +24,18 @@ function script shovel_scriptItem { return; } -// shovel_scatter( map, x1, y1, x2, y2, items_array, {amount} ) +// shovel_scatter( map, x1, y1, x2, y2, amount, item1, {item2, item3...} ) function script shovel_scatter { .@map$=getarg(0); .@x1=getarg(1); .@y1=getarg(2); .@x2=getarg(3); .@y2=getarg(4); - .@id=getarg(5); - .@amount=getarg(6,1); + .@amount=getarg(5,1); freeloop(true); // DANGEROUS for (.@i = 0; .@i < .@amount; .@i++) - shovel_scriptItem(.@map$, rand(.@x1,.@x2), rand(.@y1,.@y2), any_of(.@id)); + shovel_scriptItem(.@map$, rand(.@x1,.@x2), rand(.@y1,.@y2), getarg(rand(getargcount()-6)+6)); freeloop(false); .@wtc = getarraysize($@WBT_Random_id); @@ -291,12 +290,43 @@ OnHour00: // As we don't prevent treasure from falling on collision, it is pretty high. // If two treasures fall on same place, the previous treasure will be deleted. // Theoretical chance of uncovering a treasure on an attempt is 0.12% to 0.70% - shovel_scatter("007-1", 20, 20, 180, 180, .@Treasure, rand(30,180)); - shovel_scatter("011-1", 20, 20, 180, 180, .@Treasure, rand(30,180)); - shovel_scatter("015-1", 20, 20, 180, 180, .@Treasure, rand(30,180)); + shovel_scatter("007-1", 20, 20, 180, 180, rand(30,180), + Bread,Candy,BugLeg,Cheese,Acorn, + ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, + Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, + BoneArrow,SacredBullet); + shovel_scatter("011-1", 20, 20, 180, 180, rand(30,180), + Bread,Candy,BugLeg,Cheese,Acorn, + ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, + Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, + BoneArrow,SacredBullet); + shovel_scatter("015-1", 20, 20, 180, 180, rand(30,180), + Bread,Candy,BugLeg,Cheese,Acorn, + ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, + Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, + BoneArrow,SacredBullet); // Extra burried treasure (25~65 over 3600 tiles: aprox. 0.70% to 1.80%) - shovel_scatter("018-1", 20, 20, 80, 80, .@Treasure, rand(25,65)); + shovel_scatter("018-1", 20, 20, 80, 80, rand(25,65), + Bread,Candy,BugLeg,Cheese,Acorn, + ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, + Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst, + BoneArrow,SacredBullet); + + // Aeros can't be forgotten + shovel_scatter("001-1", 171, 20, 340, 160, rand(80,180), + CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, + Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst); + shovel_scatter("001-1", 20, 20, 140, 140, rand(80,180), + CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder, + Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre, + Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst); + end; } |