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-rw-r--r--npc/items/shovel.txt13
1 files changed, 1 insertions, 12 deletions
diff --git a/npc/items/shovel.txt b/npc/items/shovel.txt
index c237a6394..b12d7e897 100644
--- a/npc/items/shovel.txt
+++ b/npc/items/shovel.txt
@@ -278,20 +278,9 @@ OnHour00:
deletearray $@WBT_Random_x;
deletearray $@WBT_Random_y;
- // Current treasures list
- // Food, misc, ores, gems, "rares"
- setarray .@Treasure,
- Bread,Candy,BugLeg,Cheese,Acorn,
- Bread,Candy,BugLeg,Cheese,Acorn,
- ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
- ScorpionStinger,CoinBag,RustyKnife,TreasureKey,CasinoCoins,SulfurPowder,
- Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
- Coal,IronOre,CopperOre,LeadOre,TinOre,SilverOre,GoldOre,PlatinumOre,IridiumOre,TitaniumOre,
- Diamond,Ruby,Emerald,Sapphire,Topaz,Amethyst,
- BoneArrow, SacredBullet;
// Scatter Treasure.
- // There are 25600 possible cells, and over half of them are collisions.
+ // There are 25600 possible cells, and about 60% of them are collisions.
// As we don't prevent treasure from falling on collision, it is pretty high.
// If two treasures fall on same place, the previous treasure will be deleted.
// Theoretical chance of uncovering a treasure on an attempt is 0.12% to 0.70%