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-rw-r--r--npc/functions/lockpicks.txt35
1 files changed, 35 insertions, 0 deletions
diff --git a/npc/functions/lockpicks.txt b/npc/functions/lockpicks.txt
index 9e7ef4981..33ee1ea4f 100644
--- a/npc/functions/lockpicks.txt
+++ b/npc/functions/lockpicks.txt
@@ -127,3 +127,38 @@ function script ArrestedChances {
return true;
}
+// Main script
+// LootableVault(tier, level, variable)
+function script LootableVault {
+ .@tier=getarg(0)+1;
+ .@level=getarg(1);
+ .@var$=getarg(2);
+ mesn;
+ mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at you, great!");
+ // 2*3 = 6 possibilities, 5 attempts
+ if (LockPicking(.@tier, .@level)) {
+ Zeny=Zeny+getd("$VAULT_"+.@var$);
+ setd("$VAULT_"+.@var$, 40);
+ mesn;
+ mesq l("Booty!");
+ } else {
+ mesn;
+ .@inch=(Zeny/100);
+ Zeny-=.@inch;
+ setd("$VAULT_"+.@var$, getd("$VAULT_"+.@var$)+.@inch);
+ if (ArrestedChances()) {
+ mesc l("Arrested!");
+ atcommand("@jailfor 5mn "+strcharinfo(0));
+ } else {
+ if (is_night())
+ .@p$=l("The darkness of night gives you cover.");
+ else
+ .@p$=l("Your agile legs and sheer luck allows you to outrun the cops.");
+ mesc l("You run as far as you could. %s", .@p$);
+ warp "000-1", 22, 22;
+ }
+ }
+ return;
+}
+
+