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-rw-r--r--npc/functions/maze.txt259
1 files changed, 258 insertions, 1 deletions
diff --git a/npc/functions/maze.txt b/npc/functions/maze.txt
index 8cb7a2be5..b5dbf55a8 100644
--- a/npc/functions/maze.txt
+++ b/npc/functions/maze.txt
@@ -106,7 +106,7 @@ function script InitMaze {
// Add a random treasure chest if set to do so
if (getarg(2, false)) {
- .@n$=instance_npcname("#T_"+MAZE_MAP$, MAZE_INST);
+ .@n$=instance_npcname(sprintf("#T_030-%02d", MAZE_ID), MAZE_INST);
.@mx=getmapinfo(MAPINFO_SIZE_X, MAZE_MAP$)-20;
.@my=getmapinfo(MAPINFO_SIZE_Y, MAZE_MAP$)-20;
do {
@@ -122,6 +122,263 @@ function script InitMaze {
}
/////////////////////////////////////////////////////////////////////////////////
+// MazeMobs(level=BaseLevel, chests=yes, density_redux=10)
+// Puts monsters on the maze. Less density_redux is more mobs.
+function script MazeMobs {
+ .@mx=getmapinfo(MAPINFO_SIZE_X, MAZE_MAP$)-20;
+ .@my=getmapinfo(MAPINFO_SIZE_Y, MAZE_MAP$)-20;
+ .@tl=(20-.@mx)*(20-.@my) * 3 / 10; // Total tiles + collision guess
+ .@tl=.@tl / getarg(2, 10) + 1; // Monster density
+
+ /* *** Copied from 006-5/groata.txt & 018-2-2/main.txt! *** */
+ /* ********* Spawn monsters based on DTOWER_FLOOR ********* */
+ .@lv = getarg(0, BaseLevel);
+ .@mb[0] = MagicGoblin;
+ .@mb[1] = CaveMaggot;
+
+ // Artillery & Chests
+ // TODO: Mimics?
+ if (getarg(1, true)) {
+ if (.@lv > 10)
+ array_push(.@mb, BronzeChest);
+ if (.@lv > 15)
+ array_push(.@mb, BronzeMimic);
+ if (.@lv > 20)
+ array_push(.@mb, SmallMagicBif);
+ if (.@lv > 30)
+ array_push(.@mb, Bif);
+ if (.@lv > 45)
+ array_push(.@mb, SilverChest);
+ if (.@lv > 50)
+ array_push(.@mb, SilverMimic);
+ if (.@lv > 55)
+ array_push(.@mb, MagicBif);
+ if (.@lv > 75)
+ array_push(.@mb, GoldenChest);
+ if (.@lv > 80)
+ array_push(.@mb, GoldenMimic);
+ if (.@lv > 85)
+ array_push(.@mb, BigMagicBif);
+ if (.@lv > 105)
+ array_push(.@mb, PrismChest);
+ }
+ if (.@lv > 40)
+ array_push(.@mb, RobinBandit);
+ if (.@lv > 50)
+ array_push(.@mb, DustGatling);
+ if (.@lv > 60)
+ array_push(.@mb, DustRifle);
+ if (.@lv > 70)
+ array_push(.@mb, DustRevolver);
+ if (.@lv > 80)
+ array_push(.@mb, DustBoss);
+ if (.@lv > 90)
+ array_push(.@mb, GreatMoubooSlime);
+ if (.@lv > 100)
+ array_push(.@mb, Jhon);
+
+ // Monsters
+ if (is_between2(0, .@lv, 30)) {
+ array_push(.@mb, Piou);
+ array_push(.@mb, Piousse);
+ array_push(.@mb, Squirrel);
+ array_push(.@mb, ManaPiou);
+ array_push(.@mb, ForestPiou);
+ array_push(.@mb, RedButterfly);
+ array_push(.@mb, Maggot);
+ array_push(.@mb, CandorScorpion);
+ array_push(.@mb, HouseMaggot);
+ array_push(.@mb, LittleYellowSlime);
+ array_push(.@mb, Ratto);
+ array_push(.@mb, RudolphSlime);
+ array_push(.@mb, MoubooSlime);
+ array_push(.@mb, Croc);
+ array_push(.@mb, Scorpion);
+ array_push(.@mb, SmallFrog);
+ }
+ if (is_between2(10, .@lv, 40)) {
+ array_push(.@mb, BigFrog);
+ array_push(.@mb, Lavern);
+ array_push(.@mb, LittleRedSlime);
+ array_push(.@mb, ChocolateSlime);
+ array_push(.@mb, Blub);
+ array_push(.@mb, Duck);
+ array_push(.@mb, Bat);
+ array_push(.@mb, CaveMaggot);
+ array_push(.@mb, ManaGhost);
+ array_push(.@mb, ManaBug);
+ array_push(.@mb, Fluffy);
+ array_push(.@mb, FireGoblin);
+ array_push(.@mb, ViciousSquirrel);
+ array_push(.@mb, RedScorpion);
+ array_push(.@mb, WhiteSlime);
+ array_push(.@mb, AzulSlime);
+ array_push(.@mb, DesertLogHead);
+ }
+ if (is_between2(20, .@lv, 50)) {
+ array_push(.@mb, RedSlime);
+ array_push(.@mb, PoisonSpikyMushroom);
+ array_push(.@mb, DesertBandit);
+ array_push(.@mb, OceanCroc);
+ array_push(.@mb, ToppyBlub);
+ array_push(.@mb, Sarracenus);
+ array_push(.@mb, IceMaggot);
+ array_push(.@mb, VampireBat);
+ array_push(.@mb, Bandit);
+ array_push(.@mb, Pinkie);
+ array_push(.@mb, LivingPotato);
+ array_push(.@mb, Assassin);
+ array_push(.@mb, Skeleton);
+ }
+ if (is_between2(30, .@lv, 60)) {
+ array_push(.@mb, CaveSnake);
+ array_push(.@mb, GreenSlime);
+ array_push(.@mb, CopperSlime);
+ array_push(.@mb, YellowSlime);
+ array_push(.@mb, SantaSlime);
+ array_push(.@mb, LavaSlime);
+ array_push(.@mb, Bluepar);
+ array_push(.@mb, DeathCat);
+ array_push(.@mb, Moggun);
+ array_push(.@mb, SeaSlime);
+ array_push(.@mb, RedMushroom);
+ array_push(.@mb, Mouboo);
+ array_push(.@mb, LogHead);
+ array_push(.@mb, CandiedSlime);
+ array_push(.@mb, OldSnake);
+ array_push(.@mb, GrassSnake);
+ }
+ if (is_between2(40, .@lv, 70)) {
+ array_push(.@mb, GiantMaggot);
+ array_push(.@mb, IcedFluffy);
+ array_push(.@mb, Snake);
+ array_push(.@mb, BlackSlime);
+ array_push(.@mb, Tipiou);
+ array_push(.@mb, AlphaMouboo);
+ array_push(.@mb, Pollet);
+ array_push(.@mb, PiouKnight);
+ array_push(.@mb, Shrewboo);
+ }
+ if (is_between2(40, .@lv, 80)) {
+ array_push(.@mb, Wolvern);
+ array_push(.@mb, FireSkull);
+ array_push(.@mb, DarkLizard);
+ }
+ if (is_between2(50, .@lv, 90)) {
+ array_push(.@mb, ArmoredSkeleton);
+ array_push(.@mb, BlackScorpion);
+ array_push(.@mb, ElectroWorm);
+ array_push(.@mb, EarthFairy);
+ array_push(.@mb, FireFairy);
+ array_push(.@mb, WaterFairy);
+ array_push(.@mb, WindFairy);
+ array_push(.@mb, PoisonFairy);
+ array_push(.@mb, MountainSnake);
+ array_push(.@mb, HoodedNinja);
+ array_push(.@mb, ForestMushroom);
+ array_push(.@mb, GoldenScorpion);
+ }
+ if (is_between2(60, .@lv, 100)) {
+ array_push(.@mb, Yeti);
+ array_push(.@mb, FallenGuard1);
+ array_push(.@mb, GreenSlimeMother);
+ array_push(.@mb, SnowFlower);
+ array_push(.@mb, BlueSlimeMother);
+ array_push(.@mb, WickedMushroom);
+ array_push(.@mb, CopperSlimeMother);
+ array_push(.@mb, YellowSlimeMother);
+ array_push(.@mb, RedSlimeMother);
+ array_push(.@mb, ChocolateSlimeMother);
+ array_push(.@mb, WhiteSlimeMother);
+ array_push(.@mb, Archant);
+ array_push(.@mb, Scar);
+ }
+ if (is_between2(70, .@lv, 110)) {
+ array_push(.@mb, AzulSlimeMother);
+ array_push(.@mb, SeaSlimeMother);
+ array_push(.@mb, LavaSlimeMother);
+ array_push(.@mb, BlackSlimeMother);
+ array_push(.@mb, Crafty);
+ array_push(.@mb, Forain);
+ array_push(.@mb, GreenDragon);
+ array_push(.@mb, Michel);
+ array_push(.@mb, Troll);
+ }
+ if (is_between2(80, .@lv, 120)) {
+ array_push(.@mb, EliteDuck);
+ array_push(.@mb, AzulSkullSlime);
+ array_push(.@mb, Moonshroom);
+ array_push(.@mb, RedSkullSlime);
+ array_push(.@mb, Terranite);
+ array_push(.@mb, JackO);
+ array_push(.@mb, BlackMamba);
+ array_push(.@mb, GreenSkullSlime);
+ array_push(.@mb, BloodyMouboo);
+ array_push(.@mb, Centaur);
+ array_push(.@mb, GoboBear);
+ }
+ if (is_between2(90, .@lv, 130)) {
+ array_push(.@mb, CopperSkullSlime);
+ array_push(.@mb, LavaSkullSlime);
+ array_push(.@mb, BlackSkullSlime);
+ array_push(.@mb, GiantCaveMaggot);
+ array_push(.@mb, TerraniteProtector);
+ array_push(.@mb, VanityPixie);
+ array_push(.@mb, HolyPixie);
+ }
+ if (is_between2(100, .@lv, 140)) {
+ array_push(.@mb, ShadowPixie);
+ array_push(.@mb, NulityPixie);
+ array_push(.@mb, Reaper);
+ array_push(.@mb, NightmareDragon);
+ array_push(.@mb, Snail);
+ array_push(.@mb, WhirlyBird);
+ }
+ if (is_between2(110, .@lv, 150)) {
+ array_push(.@mb, PinkieSuseran);
+ array_push(.@mb, Mandragora);
+ array_push(.@mb, PinkieMaximus);
+ }
+ if (.@lv > 120) {
+ array_push(.@mb, Junglefowl);
+ array_push(.@mb, Tengu);
+ array_push(.@mb, Moubi);
+ }
+ if (.@lv > 130) {
+ array_push(.@mb, SuperiorShroom);
+ array_push(.@mb, Nutcracker);
+ array_push(.@mb, Golem);
+ }
+ if (.@lv > 140) {
+ array_push(.@mb, SiegeTower);
+ array_push(.@mb, GreenhornAbomination);
+ array_push(.@mb, ShadowTortuga);
+ array_push(.@mb, FireElement);
+ array_push(.@mb, WaterElement);
+ array_push(.@mb, EarthElement);
+ array_push(.@mb, WindElement);
+ }
+ if (.@lv > 150) {
+ array_push(.@mb, SacredWisp);
+ array_push(.@mb, EvilWisp);
+ array_push(.@mb, PanthomWisp);
+ array_push(.@mb, EpiphanyWisp);
+ }
+ if (.@lv > 175)
+ array_push(.@mb, Tortuga);
+
+ /* Spawn them and make hostile */
+ freeloop(true);
+ for (.@i = 0; .@i < 1+(.@tl); .@i++) {
+ .@mid = any_of(.@mb);
+ .@m=areamonster(MAZE_MAP$, 20, 20, .@mx, .@my, strmobinfo(1, .@mid), .@mid, 1);
+ set_aggro(.@m);
+ }
+ freeloop(false);
+ return;
+}
+
+/////////////////////////////////////////////////////////////////////////////////
// RenewMaze(duration=2 hours)
// Renews the map expiration time
function script RenewMaze {