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-rw-r--r--npc/functions/hub.txt34
1 files changed, 27 insertions, 7 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index 02734d1da..3c639e31d 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -549,13 +549,6 @@ function script HUB_SkillInvoke {
- // TODO Assassin skill
- // Higher chance of success if monster HP+ATK < your own HP
- // (Maybe put level on that?) Never works on boss
- case TMW2_ASSASSINATE:
- // SC_COMA TODO
- break;
-
// Physical Class - mostly builtin
// TODO: Archery effect-absorb skill
case TMW2_ARROWOFDEVOUR:
@@ -584,6 +577,33 @@ function script HUB_SkillInvoke {
// if SC_FREEZE or SC_COLD
break;
+
+ // TODO Assassin skill
+ // Higher chance of success if monster HP+ATK < your own HP
+ // (Maybe put level on that?) Never works on boss
+ // Maybe arrow only?
+ case TMW2_ASSASSINATE:
+ // SC_COMA TODO
+ break;
+
+ case TMW2_SNARE:
+ // 100.00% inflict STUN/SLEEP/whatever
+ // Does not work on boss monsters
+ // (Maybe the one which makes next hit critical?)
+ // Was it SC_STONE?
+ break;
+ // Arrow pierce? (Maybe arrow shot disregarding defense, HARM_MISC ?)
+
+
+ case TMW2_RICHNESS:
+ // Passive, bonus2 bAddGetZenyNum, 5, 100; - Better not
+ break;
+ // TODO: Effect resisting passives?
+ // Windwalker... No wait.
+ // Immunity to knockback? Meeeeh. Easier to have a trait-giving quest.
+ // After all, we have about 20 traits and you can only pick 5.
+
+
// XXX: Sword skills are a 5-skills combo
// No cast time, but cooldown present
// DEF lowers as cast, damage based on combo.