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+// TMW 2 Script
+// Author:
+// Jesusalva
+// Micksha
+// Description:
+// Controls sewers.
+// FIXME: People should not be able to return here once they leave to 042-10
+// Spawn monsters and respawns them.
+
+// A simple random treasure chest - to be sure players were introduced to this
+// awesome system. Same rules as any treasure box still applies.
+042-8,60,40,0 script #chest_0428 NPC_CHEST,{
+ KamelotTreasure(2);
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
+ close;
+
+OnInit:
+ .distance = 2;
+ end;
+
+OnInstanceInit:
+ // Yes, we just hope it works out of box
+ explode(.@map$, .map$, "@");
+ .@g=atoi(.@map$[1]);
+ if (.@g < 1) {
+ debugmes "[ERROR] [KAMELOT] Unable to spawn for Kamelot %s", .map$;
+ debugmes "[ERROR] [KAMELOT] Using dummy data (returned: %d)", .@g;
+ .@g=0;
+ }
+ debugmes "Spawning monsters for guild %d", .@g;
+ .@mx=getguildavg(.@g);
+
+ // Corritors
+ KamelotCaveSpawn(2, 35, 58, 54, 80, .@mx, "042-8"); // Sewer
+ KamelotCaveSpawn(4, 36, 22, 75, 32, .@mx, "042-8"); // North
+ KamelotCaveSpawn(6, 65, 20, 84, 70, .@mx, "042-8"); // Exit
+ KamelotCaveSpawn(5, 20, 20, 41, 57, .@mx, "042-8"); // West
+
+ // Boss Chamber
+ KamelotCaveSpawn(5, 40, 32, 62, 50, .@mx, "042-8");
+ KamelotBoss("042-8", 50, 42, .@mx+1, .name$);
+
+ // Boss monster
+ // TODO
+
+ // Neutral monsters
+ areamonster(.map$, 20, 20, 85, 80, strmobinfo(1, YellowSlime), YellowSlime, 5);
+ areamonster(.map$, 20, 20, 85, 80, strmobinfo(1, ManaGhost), ManaGhost, max(1, .@mx/10));
+ areamonster(.map$, 20, 20, 85, 80, strmobinfo(1, CaveMaggot), CaveMaggot, 30);
+
+ // Bonus monsters
+ if (!rand2(2))
+ areamonster(.map$, 45, 20, 85, 80, strmobinfo(1, MagicBif), MagicBif, 2);
+ if (!rand2(2))
+ areamonster(.map$, 20, 20, 85, 80, strmobinfo(1, GoldenChest), GoldenChest, 1);
+ if (!rand2(2))
+ areamonster(.map$, 20, 20, 85, 80, strmobinfo(1, SilverChest), SilverChest, 2);
+ if (!rand2(2))
+ areamonster(.map$, 20, 20, 85, 80, strmobinfo(1, BronzeChest), BronzeChest, 3);
+ end;
+
+OnKillBoss:
+ if (!playerattached())
+ goto OnRespawn;
+ // Maybe a reward is due
+ .@g=getcharid(2);
+ if (.@g < 1) percentheal -100, -100;
+ getitem GuildCoin, 2+min(13, $KAMELOT_MX[.@g]/10);
+ getexp $KAMELOT_MX[.@g]*14, $KAMELOT_MX[.@g]*8;
+ mapannounce getmap(), strcharinfo(0)+" has defeated the boss!", 0;
+ .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ goto OnRespawn;
+
+OnKillMob:
+ if (!playerattached())
+ goto OnRespawn;
+ // Maybe a reward is due
+ .@g=getcharid(2);
+ if (.@g < 1) percentheal -100, -100;
+ getexp $KAMELOT_MX[.@g]*7, $KAMELOT_MX[.@g]*4;
+ .@delay=max(3000, 21000-$KAMELOT_PC[.@g]*1000);
+ // FALLTHROUGH
+
+OnRespawn:
+ .@delay=(.@delay ? .@delay : 3000);
+ sleep(.@delay);
+ // Yes, we just hope it works out of box
+ explode(.@map$, .map$, "@");
+ .@g=atoi(.@map$[1]);
+ if (.@g < 1) {
+ debugmes "[ERROR] [KAMELOT] Unable to respawn for Kamelot %s", .map$;
+ .@g=0;
+ }
+ KamelotCaveSpawn(1, 20, 20, 115, 100, $KAMELOT_MX[.@g], "042-8");
+ end;
+
+}
+
+
+// The exit only works before chest is looted
+042-8,51,79,0 script #KDoor0428 NPC_HIDDEN,2,0,{
+ end;
+
+OnTouch:
+ .@g=getcharid(2);
+ if (.@g < 1) percentheal -100, -100;
+ if ($KAMELOT_KEYMASK[.@g] & 2) goto L_NoAccess;
+ warp "042-5@"+.@g, 44, 21;
+ end;
+
+
+L_NoAccess:
+ dispbottom l("OH NOES! The ceiling seems to have collapsed when the chest was open! We are forced to go forward!!");
+ end;
+}
+