summaryrefslogtreecommitdiff
path: root/npc/042-5/ctrl.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/042-5/ctrl.txt')
-rw-r--r--npc/042-5/ctrl.txt46
1 files changed, 46 insertions, 0 deletions
diff --git a/npc/042-5/ctrl.txt b/npc/042-5/ctrl.txt
index 4e681c7d5..f7538151a 100644
--- a/npc/042-5/ctrl.txt
+++ b/npc/042-5/ctrl.txt
@@ -235,3 +235,49 @@ function script KamelotBoss {
+/////////////////////////////////////////////////////////////////////////////
+// KamelotCaveSpawn(Amount, x1, y1, x2, y2, power{, map})
+function script KamelotCaveSpawn {
+ .@label$=instance_npcname(.name$)+"::OnKillMob";
+ .@gcount=getarg(0);
+ .@x1=getarg(1);
+ .@y1=getarg(2);
+ .@x2=getarg(3);
+ .@y2=getarg(4);
+ .@avg=getarg(5);
+ .@m$=instance_mapname(getarg(6, .map$));
+ //debugmes "Total %d, map %s (power %d)", .@gcount, .@m$, .@avg;
+ freeloop(true);
+ for (.@i=0; .@i < .@gcount; .@i++) {
+ .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
+ .@mob=areamonster(.@m$, .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@mobId), .@mobId, 1, .@label$);
+ // Reconfigure the monster
+ setunitdata(.@mob, UDT_LEVEL, .@avg+1);
+ setunitdata(.@mob, UDT_STR, 1+.@avg*6/10);
+ setunitdata(.@mob, UDT_AGI, 1+.@avg*5/10);
+ setunitdata(.@mob, UDT_VIT, 1+.@avg*5/10);
+ setunitdata(.@mob, UDT_INT, 1+.@avg*6/10);
+ setunitdata(.@mob, UDT_DEX, 1+.@avg*6/10);
+ setunitdata(.@mob, UDT_LUK, 1+.@avg*5/10);
+ setunitdata(.@mob, UDT_ADELAY, 1372);
+ setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7) : any(1,2)));
+ // Battle Status
+ setunitdata(.@mob, UDT_MAXHP, .@avg*40);
+ setunitdata(.@mob, UDT_HP, .@avg*40);
+ setunitdata(.@mob, UDT_ATKMIN, .@avg*52/10);
+ setunitdata(.@mob, UDT_ATKMAX, .@avg*72/10);
+ setunitdata(.@mob, UDT_DEF, 1+.@avg*12/10);
+ setunitdata(.@mob, UDT_MDEF, 1+.@avg*8/10);
+ setunitdata(.@mob, UDT_HIT, .@avg*6); // Advised: x3
+ setunitdata(.@mob, UDT_FLEE, .@avg*45/10); // Advised: x4
+ // Critical calculation
+ .@min=15;
+ .@max=max(.@min, min(40, .@avg/3));
+ setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
+ // Loop through
+ }
+ freeloop(false);
+ return;
+}
+
+