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-rw-r--r--npc/042-1/door.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/042-1/door.txt b/npc/042-1/door.txt
index 93c1deffd..6b56784f0 100644
--- a/npc/042-1/door.txt
+++ b/npc/042-1/door.txt
@@ -11,7 +11,7 @@
OnTouch:
.@g=getcharid(2);
if ($KAMELOT_KEYMASK[.@g] & 16) {
- warp "042-3@"+.@g, 44, 59;
+ warp "042-2@"+.@g, 44, 59;
} else {
dispbottom l("This door is locked.");
doevent instance_npcname(.name$)+"::OnKillMob"; // Double-check
@@ -73,6 +73,7 @@ OnKillMob:
getguildmember(.@g, 2);
.@gcount=$@guildmembercount;
.@m$=getmap();
+ sleep2(800); // Give ~1 second before respawn
// Maybe we should advance the wave
if ($@KAMELOT_WAVE == 3) {
@@ -140,7 +141,7 @@ OnTimer10000:
.@m$=instance_mapname("042-1");
mapannounce .@m$, "I'll get rid of you myself!!", 0;
.@mobId=any(CursedSoldier, CursedArcher);
- .@mob=monster(.@m$, 27, 67, any("Lancelot", "Galahard", "Gawain"), .@mobId, 1, .@label$);
+ .@mob=monster(.@m$, 40, 30, any("Lancelot", "Galahard", "Gawain"), .@mobId, 1, .@label$);
.@avg=getd("$@GTEMP_"+.@m$);
setd("$@GTEMP_"+.@m$, 0);
// Reconfigure the monster