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+// TMW2 scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Questmaker Handbook 14.0 (F = Favorable)
+
+024-1,114,45,0 script Erlan NPC_ELF,{
+ .@q = getq(FrostiaQuest_Erlan);
+ if (BaseLevel < 50) {
+ mesc l("The elf seems busy. He ignores you.");
+ close;
+ }
+ if (.@q == 0) {
+ if (frally()) goto L_Start_F;
+ else goto L_Start_U;
+ }
+ else if (.@q == 1) {
+ if (frally()) goto L_Submit_F;
+ else goto L_Submit_U;
+ }
+ else if (.@q == 2) {
+ if (frally()) goto L_Done_F;
+ else goto L_Done_U;
+ }
+ Exception("Invalid quest state - "+str(.@q));
+ end;
+
+L_Start_F:
+ mesn;
+ mesq lg("Hey gal, could you do me a little favor?", "Hey pal, could you do me a little favor?");
+ next;
+ mesn;
+ mesq l("You see, I am Erlan, a researcher. I'm currently developing strong poison to rival with the legendary %s. For that end, I need raw, untreated sewerage, but there is no such thing here. Could you bring me %d %s? Thanks!", getitemlink(NymphPoison), 7, getitemlink(BottleOfSewerWater));
+ setq FrostiaQuest_Erlan, 1;
+ close;
+
+L_Submit_F:
+ mesn;
+ mesq l("Did you got the %d %s I've asked?", 7, getitemlink(BottleOfSewerWater));
+ next;
+ if (askyesno() == ASK_YES) {
+ if (countitem(BottleOfSewerWater) < 7) {
+ mesn;
+ mesq l("You've been spending too much time with humans. You are picking up bad habits from them like lying. Be careful.");
+ close;
+ }
+ delitem BottleOfSewerWater, 7;
+ getexp 24000, 0;
+ setq FrostiaQuest_Erlan, 2;
+ mesn;
+ mesq lg("Thanks, my friend.");
+ }
+ close;
+
+L_Done_F:
+ mesn;
+ mesq l("Thanks for the help earlier. Unfortunately, I had no luck yet.");
+ next;
+ mesn;
+ mesq l("There are rumors about a sacred elf land, where our antecessors lived in peacefully somewhere close to here, but the path was lost. That's why we now live with dwarves.");
+ close;
+/////////////////////////////////////////////////////////////////////////////////
+L_Start_U:
+ mesn;
+ mesq l("Uh, a %s? How odd.", get_race());
+ next;
+ mesn;
+ mesq l("You see, I am Erlan, a researcher. I'm currently developing strong poison to rival with the legendary %s. For that end, I need raw, untreated sewerage, but there is no such thing in a civilized town like ours.", getitemlink(NymphPoison));
+ next;
+ mesn;
+ mesq l("But you seem to have come from more savage and barbaric towns, so if you could bring me %d %s, that would be truly helpful.", 7, getitemlink(BottleOfSewerWater));
+ setq FrostiaQuest_Erlan, 1;
+ close;
+
+L_Submit_U:
+ mesn;
+ mesq l("Did you got the %d %s I've asked?", 7, getitemlink(BottleOfSewerWater));
+ next;
+ if (askyesno() == ASK_YES) {
+ if (countitem(BottleOfSewerWater) < 7) {
+ mesn;
+ mesq l("You think you can fool me and lie? I'll teach you a lesson you won't forget!");
+ mesc l("%s slaps you!", .name$);
+ percentheal -30, 0;
+ close;
+ }
+ delitem BottleOfSewerWater, 7;
+ getexp 24000, 0;
+ setq FrostiaQuest_Erlan, 2;
+ mesn;
+ mesq l("Heh, thanks %s.", get_race());
+ }
+ close;
+
+L_Done_U:
+ mesn;
+ mesq l("No, I don't have any poison for your sampling yet.");
+ next;
+ mesn;
+ mesq l("Our antecessors used to live peacefully in a sanctuary somewhere close to here, but the path was lost. That's why we now live with dwarves.");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, CottonTrousers);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
+ setunitdata(.@npcId, UDT_HEADTOP, Beard);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 3);
+ npcsit;
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
+