diff options
Diffstat (limited to 'npc/021-1')
-rw-r--r-- | npc/021-1/logic.txt | 28 | ||||
-rw-r--r-- | npc/021-1/yeti.txt | 3 |
2 files changed, 27 insertions, 4 deletions
diff --git a/npc/021-1/logic.txt b/npc/021-1/logic.txt index 7908ad31f..3195be1d9 100644 --- a/npc/021-1/logic.txt +++ b/npc/021-1/logic.txt @@ -22,15 +22,32 @@ function script CindySwitch_Check_211 { } // Passages -021-1,155,196,0 script #MainCindyLogic NPC_NO_SPRITE,0,0,{ +021-1,155,196,0 script #0211Logic NPC_NO_SPRITE,0,0,{ end; OnTouch: .@q=getq(NivalisQuest_Cindy); if (.@q < 3) end; if ($@CINDY_STATE > gettimetick(2) || $@CINDY_STATE == 0) goto L_Safe; if ($@CINDY_STATE % 2 == 0) goto L_Blocked; - if (CindySwitch_Check_211() == 5) - warp "021-2", 80, 102; + if (CindySwitch_Check_211() == 5) { + .@pos=rand(0,8); + if (.@q == 4) + warp "021-1", .xp[.@pos], .yp[.@pos]; + else + warp "021-2", 80, 102; + } else { + switch (CindySwitch_Check_211()) { + case 0: + case 1: + end; + case 2: + case 3: + dispbottom l("A few switches aren't triggered yet."); break; + case 4: + case 5: + dispbottom l("A single switch is not online - Cannot pass without all of them on."); break; + } + } end; L_Blocked: @@ -40,6 +57,11 @@ L_Blocked: L_Safe: dispbottom l("There's no reason to enter these caves now."); end; + +OnInit: + setarray .xp, 25, 43, 97, 142, 274, 52, 36, 52, 120; + setarray .yp, 300, 300, 300, 300, 299, 176, 79, 77, 73; + end; } 021-1,136,29,0 script #FrostiaGateway NPC_NO_SPRITE,0,0,{ diff --git a/npc/021-1/yeti.txt b/npc/021-1/yeti.txt index 154c61964..8f5d2a425 100644 --- a/npc/021-1/yeti.txt +++ b/npc/021-1/yeti.txt @@ -120,7 +120,8 @@ L_Instructions: next; mesc l("Directions: "); mesc l("You must flip all 5 switches on this cave, and then walk accross the cave blocked with an etheral crystal."); - mesc l("It'll lead you to somewhere random on this cave to keep intruders out. Just walk there again while all switches are still active."); + mesc l("First timers will be lead to somewhere random on this cave to keep intruders out. Just walk there again while all switches are still active."); + mesc l("This random cave-warping only happens once, too."); mesc l("The Throne Room is the last room. You can reactive any switch which turns itself off."); next; mesc l("Notes: "); |