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-rw-r--r--npc/018-6-3/main.txt10
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/018-6-3/main.txt b/npc/018-6-3/main.txt
index 90601b54d..73032ac9f 100644
--- a/npc/018-6-3/main.txt
+++ b/npc/018-6-3/main.txt
@@ -69,13 +69,13 @@ function BossRoom {
// BIG ROOM: 6~12 support units
// SMALL ROOM: 5~10 support units
- AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 BlackSlime, rand2(2,4)+.@ad);
- AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 DarkLizard, rand2(1,2)+.@ad);
- AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 BlackScorpion, rand2(1,2));
- AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 Archant, rand2(1,2)-.@ad);
+ AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, BlackSlime, rand2(2,4)+.@ad);
+ AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, DarkLizard, rand2(1,2)+.@ad);
+ AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, BlackScorpion, rand2(1,2));
+ AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, Archant, rand2(1,2)-.@ad);
// Only spawn the fast Hooded Ninja on big rooms
if (.@ad) {
- AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2 HoodedNinja, any(0,0,1));
+ AreaMonsterB(getmap(), .@x1, .@y1, .@x2, .@y2, HoodedNinja, any(0,0,1));
}
}