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-rw-r--r--npc/018-2-2/main.txt8
1 files changed, 8 insertions, 0 deletions
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt
index 7cbee0426..7df95edb5 100644
--- a/npc/018-2-2/main.txt
+++ b/npc/018-2-2/main.txt
@@ -261,11 +261,14 @@ OnInstanceInit:
//if (instance_mapname("0018-2-2"))
// HH_NOVICE
if (instance_id() == $@HHMD_INSTID1) {
+ debugmes "+ Init Novice";
freeloop(true);
for (.@i=0;.@i<getarraysize(.Novice_Mobs);.@i++) {
areamonster "018-2-2@No", 20, 20, 220, 220, strmobinfo(1, .Novice_Mobs[.@i]), .Novice_Mobs[.@i], .Novice_Ammo[.@i], "#HH_CONTROLLER01::OnNovice"+.@i;
}
freeloop(false);
+ debugmes "- Init Novice";
+ end;
}
// HH_INTERMEDIARY
if (instance_id() == $@HHMD_INSTID2) {
@@ -276,6 +279,7 @@ OnInstanceInit:
}
freeloop(false);
debugmes "- Init Intermed";
+ end;
}
// HH_ADVANCED
if (instance_id() == $@HHMD_INSTID4) {
@@ -286,14 +290,18 @@ OnInstanceInit:
}
freeloop(false);
debugmes "- Init Advanced";
+ end;
}
// HH_EXPERT
if (instance_id() == $@HHMD_INSTID8) {
+ debugmes "+ Init Expert";
freeloop(true);
for (.@i=0;.@i<getarraysize(.Expert_Mobs);.@i++) {
areamonster "018-2-3@Ex", 20, 20, 220, 220, strmobinfo(1, .Expert_Mobs[.@i]), .Expert_Mobs[.@i], .Expert_Ammo[.@i], "#HH_CONTROLLER01::OnExpert"+.@i;
}
freeloop(false);
+ debugmes "- Init Expert";
+ end;
}
// TODO: We still need the main logic for this. I mean, what is the objective on each floor of Master Dungeon?