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-rw-r--r--npc/018-2-2/main.txt14
1 files changed, 8 insertions, 6 deletions
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt
index f3b30fef9..cabeaeabc 100644
--- a/npc/018-2-2/main.txt
+++ b/npc/018-2-2/main.txt
@@ -61,6 +61,14 @@ OnInit:
FallenKing2, EvilScythe, YetiKing, MonsterKing;
setarray .Master_Ammo, 1, 140, 20, 20, 20, 20, 20, 20, 20, 10,
10, 1, 7, 1;
+
+ // HH_MASTER
+ freeloop(true);
+ for (.@i=0;.@i<getarraysize(.Master_Mobs);.@i++) {
+ areamonster "018-2-3", 20, 20, 220, 220, strmobinfo(1, .Master_Mobs[.@i]), .Master_Mobs[.@i], .Master_Ammo[.@i], "#HH_CONTROLLER01::OnMaster"+.@i;
+ }
+ freeloop(false);
+
end;
// Respawn Arrays (Manual)
@@ -279,12 +287,6 @@ OnInstanceInit:
}
freeloop(false);
}
- // HH_MASTER
- freeloop(true);
- for (.@i=0;.@i<getarraysize(.Master_Mobs);.@i++) {
- areamonster "018-2-3", 20, 20, 220, 220, strmobinfo(1, .Master_Mobs[.@i]), .Master_Mobs[.@i], .Master_Ammo[.@i], "#HH_CONTROLLER01::OnMaster"+.@i;
- }
- freeloop(false);
// TODO: We still need the main logic for this. I mean, what is the objective on each floor of Master Dungeon?
end;