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+// TMW2/LoF scripts.
+// Authors:
+// Jesusalva
+// Dye Quest added by:
+// Povo
+// Description:
+// Status Reset. Formely named Bobby
+
+017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{
+
+ speech S_LAST_NEXT,
+ l("I am @@, an alchemist specialized in reset potions.", .name$);
+
+L_Menu:
+ .@plush_count = BaseLevel*190-(9*210);
+ // Lv 10: 10 GP
+ // Lv 90: 1.690 GP
+ if (BaseLevel > 10)
+ .@plush_count = .@plush_count/(BaseLevel/10);
+
+ select
+ l("Can you reset my stats please?"),
+ l("Hey, nice hat! Can I have it?"),
+ l("Do you make anything else?"),
+ lg("You are weird, I have to go sorry.");
+
+ mes "";
+ switch (@menu) {
+ case 1:
+ goto L_ResetStats;
+ case 2:
+ mesn;
+ mesq l("Maybe.");
+ next;
+ mesn strcharinfo(0);
+ mes l("*_* \"Pretty please?\"");
+ next;
+ mesn;
+ mesq l("Well, I and my brother could make another one, but they are being checked for safety.");
+ next;
+ mesn;
+ mesq l("After all, what would you do if it open a black hole on your head by accident? %%4");
+ next;
+ mesn strcharinfo(0);
+ mesq l("Welp, no, please!");
+ next;
+ mesn;
+ mesq l("%%@ Then wait until Saulc says they are safe!");
+ next;
+ goto L_Menu;
+ case 3:
+ goto L_Dye;
+ case 4:
+ goto L_Quit;
+ }
+
+L_ResetStats:
+ mesn;
+ mesq l("Status point reset can't be undone. Do you really want this?");
+
+L_ConfirmReset:
+ ConfirmStatusReset();
+ goto L_Quit;
+
+L_Dye:
+ mesn;
+ mesq l("Since red is the official color of Land of Fire Village, I craft dye for players who will properly represent our town.",
+ getitemlink(RedDye));
+ if (BaseLevel < 50) {
+ mesn;
+ mesq l("Right now you are too weak.");
+ mesq l(" What would people think of our village if they come accross a defeated noob wearing our proud colors!");
+ next;
+ mesq l("Come back when you are at a higher level.");
+ next;
+ goto L_Menu;
+ }
+ next;
+ mesq l("Bring me %d %s, %d %s, %d %s, and %d %s, and I will make it for you. I also charge %d GP commission.",
+ 1, getitemlink(BottleOfSewerWater),
+ 200, getitemlink(AlizarinHerb),
+ 20, getitemlink(Coral),
+ 10, getitemlink(SulfurPowder), 3500);
+ mesq l("Do you want one?");
+ compareandsetq LoFQuest_Axzell, 0, 1;
+ next;
+ select
+ l("Yeah, I need one."),
+ l("Thanks for the help, but no."),
+ l("Actually, nevermind. Good bye!");
+ mes "";
+ if (@menu == 2)
+ goto L_Menu;
+
+ if (@menu == 3)
+ goto L_Quit;
+
+ L_DyeLoop:
+ if (countitem(BottleOfSewerWater) >= 1 &&
+ countitem(AlizarinHerb) >= 200 &&
+ countitem(Coral) >= 20 &&
+ countitem(SulfurPowder) >= 10 &&
+ Zeny >= 3500) {
+ inventoryplace RedDye, 1, EmptyBottle, 1;
+ delitem BottleOfSewerWater, 1;
+ delitem AlizarinHerb, 200;
+ delitem Coral, 20;
+ delitem SulfurPowder, 10;
+ Zeny-=3500;
+ getitem RedDye, 1;
+ getitem EmptyBottle, 1;
+ if (getq(LoFQuest_Axzell) == 1) {
+ setq LoFQuest_Axzell, 2;
+ getexp 15000, 0;
+ }
+ mesn;
+ mesq l("Thanks! Here you go. Perhaps you want another one?");
+ next;
+ if (askyesno() == ASK_YES)
+ goto L_DyeLoop;
+ } else {
+ mesn;
+ mesq l("Sorry, you don't seem to have everything I need.");
+ }
+ close;
+
+L_Quit:
+ closedialog;
+ goodbye;
+ close;
+
+OnTimer1000:
+ domovestep;
+
+OnInit:
+ .@npcId = getnpcid(.name$);
+ setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, AlchemistArmor);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
+ setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+
+ initpath "move", 25, 30,
+ "dir", DOWN, 0,
+ "wait", 15, 0,
+ "move", 29, 21,
+ "dir", LEFT, 0,
+ "wait", 5, 0,
+ "dir", DOWN, 0,
+ "wait", 15, 0,
+ "move", 28, 34,
+ "dir", RIGHT, 0,
+ "wait", 15, 0,
+ "move", 22, 37,
+ "dir", RIGHT, 0,
+ "wait", 30, 0,
+ "move", 22, 48,
+ "dir", UP, 0,
+ "wait", 15, 0,
+ "move", 28, 62,
+ "dir", UP, 0,
+ "wait", 15, 0,
+ "move", 29, 47,
+ "dir", UP, 0,
+ "wait", 15, 0;
+ initialmove;
+ initnpctimer;
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}