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+// TMW2/LoF scripts.
+// Authors:
+// TMW-LoF Team
+// Jesusalva
+// Description:
+// Part from THE EPISODE quest
+
+017-3,75,68,0 script The Doctor NPC_LOF_DOCTOR,{
+ .@q=getq(LoFQuest_EPISODE);
+ if (BaseLevel < 30) goto L_Weak;
+ if (.@q >= 1) goto L_Weak;
+ mesn;
+ mesq l("Quite interesting, quite interesting indeed.");
+ menu
+ l("Um, might I ask, what is so interesting?"), L_Intro,
+ l("Yes, uhh, very interesting indeed. Haha. I better leave..."), -;
+ mes "";
+ mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$);
+ close;
+
+L_Intro:
+ mes "";
+ mesn;
+ mesq l("Well, you are. You're quite interesting. I've been watching you for some time now, as you've been helping so many people: you're quite a master at what you do, you know.");
+ menu
+ l("Well, thanks."), L_IntroContinue,
+ l("Ok then... Uh... Please excuse me....."), -;
+ mes "";
+ mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$);
+ close;
+
+L_IntroContinue:
+ mes "";
+ mesn;
+ mesq l("I don't suppose you have some herbs and a few bottles of water with you, do you?");
+ menu
+ l("'Some herbs and water'? Could you be more specific?"), L_IntroSpecify,
+ l("Certainly not. Uhh, please excuse me."), -;
+ mes "";
+ mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$);
+ close;
+
+L_IntroSpecify:
+ mes "";
+ mesn;
+ mesq l("Ah, sorry, of course. I need quite a few herbs, look:");
+ mesc l("@@/150 @@", countitem(MauveHerb), getitemlink(MauveHerb));
+ mesc l("@@/150 @@", countitem(CobaltHerb), getitemlink(CobaltHerb));
+ mesc l("@@/150 @@", countitem(GambogeHerb), getitemlink(GambogeHerb));
+ mesc l("@@/100 @@", countitem(AlizarinHerb), getitemlink(AlizarinHerb));
+ mesc l("@@/50 @@", countitem(ShadowHerb), getitemlink(ShadowHerb));
+ menu
+ l("That shouldn't been too hard, but do I get something in return?"), L_IntroReward,
+ l("O.o \"That's a lot. Maybe another day.\""), -;
+ mes "";
+ mesc l("@@ stares you as you slowly get away from him. Odd person.", .name$);
+ close;
+
+L_IntroReward:
+ mes "";
+ mesn;
+ mesq l("I suppose, what would you like?");
+ next;
+ mesn;
+ mesq l("Er, nevermind, I've thought of something to give you. You can go off now and get what I need.");
+ setq LoFQuest_EPISODE, 1;
+ close;
+
+
+L_Weak:
+ mesn;
+ mesq l("Hmm, it's very interesting, very ... (mumbling).");
+ close;
+
+OnInit:
+ .sex=G_MALE;
+ .distance=5;
+ end;
+
+}