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+// TMW2 Script.
+// Author:
+// Jesusalva
+// Description:
+// Part of Helena's quest
+// Gives spoilers about what Jesusalva plans in doing with Bryant
+
+015-2,28,199,0 script Helena's Teammate NPC_ORC,{
+ .@q=getq(HurnscaldQuest_Bandits);
+ if (.@q == 5) goto L_SilverKey;
+ if (.@q == 6) goto L_BanditLord;
+ mesn;
+ mesq lg("Welcome.");
+ mesq l("This small island is a good place to heal our wounds, and the monsters here are not threating.");
+ close;
+
+L_SilverKey:
+ mesn;
+ mesq l("Don't say anything, I can smell the scent of Helena's hair on you.");
+ next;
+ inventoryplace SilverKey, 1, PiberriesInfusion, 3;
+ getitem SilverKey, 1;
+ getitem PiberriesInfusion, 3;
+ setq HurnscaldQuest_Bandits, 6;
+ mesn;
+ mesq l("I guess she sent you to kill another Bandit Lord, right? Ok, I'll give you the key for his room.");
+ next;
+ mesn;
+ mesq l("It is pretty close to here. I advise you to use a good sword, and heal yourself often.");
+ next;
+ mesn;
+ mesq l("I will give you 3 @@. Use them on this fight, or you're doomed to fail.", getitemlink(PiberriesInfusion));
+ close;
+
+L_BanditLord:
+ mesn;
+ mesq l("What are you waiting for? Go kill the bandit lord.");
+ next;
+ mesn strcharinfo(0);
+ select
+ l("I'm going, don't worry."),
+ l("There was nobody on the Bandit Lord's room.");
+ if (@menu == 1)
+ close;
+ mes "";
+ mesn;
+ mesq l("...Have you ever gone there yet?");
+ next;
+ mesn;
+ mesq l("This is not The Mana World. My name is not Bryant.");
+ next;
+ mesn;
+ mesq l("In fact, Bryant is my brother, and he lives in a cave, and he probably have a high level quest too, but that's not important now.");
+ next;
+ mesn;
+ mesq l("Go kill the Bandit Lord!");
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, FairyHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, ForestArmor);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, JeansChaps);
+ setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 24);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 1);
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}