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+// TMW2 Script
+// Author:
+// Jesusalva
+// Description:
+// Hurnscald farmer
+
+014-3,187,84,0 script Oscar NPC_RAIJIN,{
+ .@q1=getq(HurnscaldQuest_Farmers);
+ .@q2=getq2(HurnscaldQuest_Farmers);
+ mesn;
+ if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$);
+ if (strcharinfo(0) == $MOST_HEROIC$) next;
+ if (.@q1 == 2) goto L_Hello;
+ if (.@q1 == 3) goto L_Check;
+ if (.@q1 == 4) goto L_Letter;
+ if (.@q1 == 5) goto L_Thanks;
+
+ mesq l("Don't bother me, I'm busy right now. Since the Monster King left, I barely got a night of rest...");
+ close;
+
+L_Hello:
+ mesq l("Ah! @@! I heard you helped Hinnak with his Pinkies problem!", strcharinfo(0));
+ next;
+ mesn;
+ mesq l("Wouldn't you like to help me too?");
+ if (askyesno() != ASK_YES) {
+ mesq l("Sorry, I have to go.");
+ close;
+ }
+ next;
+ mesn;
+ mesq l("Great! Excellent! Because I am also diving in problems!!");
+ next;
+ if (readparam(bAgi) < 30) goto L_Slow;
+ if (BaseLevel < 20) goto L_Weak;
+ mesn;
+ // Est. kill 400 Pinkies
+ mesq l("I hate so much the Pinkies on my fields, I want to do a soup! Can you provide me 10 @@? Many thanks.", getitemlink(PinkieLeg));
+ setq HurnscaldQuest_Farmers, 3, 0;
+ close;
+
+L_Slow:
+ mesn;
+ mesq l("But you're too slow. Sorry.");
+ next;
+ mesc l("Raise agility to do this quest.");
+ close;
+
+L_Weak:
+ mesn;
+ mesq l("But you're too weak. Sorry.");
+ close;
+
+L_Check:
+ mesq l("Hey, how is the monster extermination going?");
+ next;
+ mesn;
+ // You in average need to kill 400 Pinkies. But ya killed 200~250 previously. You get this bonus for not leaving the fields.
+ if (.@q2 >= 250)
+ mesq l("You killed so many Pinkies! My wife and I love you!");
+ else if (.@q2 >= 200)
+ mesq l("You are doing GREAT! Keep slaying them, hahaah!");
+ else if (.@q2 >= 150)
+ mesq l("I see you are doing good. Keep slaying them, hahaah!");
+ else if (.@q2 >= 100)
+ mesq l("Good job, you already killed over 100! Hahah, that sure teach them a lesson!");
+ else if (.@q2 >= 50)
+ mesq l("Yeah, teach them a lesson! Keep going!");
+ else
+ mesq l("Go kill them!!");
+ next;
+ menu
+ rif (.@q2 >= 250 && countitem(PinkieLeg) >= 10, l("Today is soup of Pinkie Legs!")), L_RealHelp,
+ rif (.@q2 >= 250 && countitem(PinkieLeg) < 10, l("Thanks, they hate to drop their Legs.")), L_TrueHelp,
+ rif (.@q2 >= 100 && .@q2 < 250 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_Help,
+ rif (.@q2 < 100 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_NoKill,
+ l("I'm not done yet. I'll be back."), -;
+ close;
+
+L_RealHelp:
+ delitem PinkieLeg, 10;
+ getexp 1600, 60;
+ Zeny=Zeny+5000;
+ setq HurnscaldQuest_Farmers, 4, 0;
+ mes "";
+ mesn;
+ mesq l("Waw! You really did it, you're the savior of my farm!! You have my eternal gratitute. Here is 5000 GP for your troubles!");
+ close;
+
+L_TrueHelp:
+ mes "";
+ mesn;
+ mesq l("I know how hard it is! I hate them with all my heart, only seeing you killing them left and right was GREAT!");
+ next;
+ getexp 1000, 0;
+ Zeny=Zeny+2500;
+ setq HurnscaldQuest_Farmers, 4, 0;
+ mesn;
+ mesq l("You have my eternal gratitute. Here is 2500 GP for your troubles.");
+ close;
+
+L_Help:
+ delitem PinkieLeg, 10;
+ getexp 1100, 0;
+ Zeny=Zeny+2000;
+ setq HurnscaldQuest_Farmers, 4, 0;
+ mes "";
+ mesn;
+ mesq l("Many thanks. You have my eternal gratitute. Here is 2000 GP for your troubles.");
+ close;
+
+L_NoKill:
+ mesn;
+ mesq l("Ahahahah, do you really think I'll accept legs if you don't help me cleaning my fields?");
+ next;
+ mesn;
+ mesq l("Kill at least a hundred of Pinkies here, and then we can talk.");
+ close;
+
+L_Letter:
+ mesq l("You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you.");
+ next;
+ mesn;
+ mesq l("@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.", l("Hinnak"));
+ close;
+
+L_Thanks:
+ mesq l("Many thanks for all the help!");
+ close;
+
+OnKillPinkie:
+ .@q1=getq(HurnscaldQuest_Farmers);
+ .@q2=getq2(HurnscaldQuest_Farmers);
+ if (.@q1 == 3)
+ setq2 HurnscaldQuest_Farmers, .@q2+1;
+ end;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, FarmerHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, TulimsharGuardBoots);
+ setunitdata(.@npcId, UDT_WEAPON, CottonTrousers);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 2);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
+
+ .sex = G_MALE;
+ .distance = 5;
+ end;
+}
+