diff options
Diffstat (limited to 'npc/014-3/oscar.txt')
-rw-r--r-- | npc/014-3/oscar.txt | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/npc/014-3/oscar.txt b/npc/014-3/oscar.txt new file mode 100644 index 000000000..db71cafb9 --- /dev/null +++ b/npc/014-3/oscar.txt @@ -0,0 +1,151 @@ +// TMW2 Script +// Author: +// Jesusalva +// Description: +// Hurnscald farmer + +014-3,187,84,0 script Oscar NPC_RAIJIN,{ + .@q1=getq(HurnscaldQuest_Farmers); + .@q2=getq2(HurnscaldQuest_Farmers); + mesn; + if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Ah, if it isn't @@? You're the talk of the town!", $MOST_HEROIC$); + if (strcharinfo(0) == $MOST_HEROIC$) next; + if (.@q1 == 2) goto L_Hello; + if (.@q1 == 3) goto L_Check; + if (.@q1 == 4) goto L_Letter; + if (.@q1 == 5) goto L_Thanks; + + mesq l("Don't bother me, I'm busy right now. Since the Monster King left, I barely got a night of rest..."); + close; + +L_Hello: + mesq l("Ah! @@! I heard you helped Hinnak with his Pinkies problem!", strcharinfo(0)); + next; + mesn; + mesq l("Wouldn't you like to help me too?"); + if (askyesno() != ASK_YES) { + mesq l("Sorry, I have to go."); + close; + } + next; + mesn; + mesq l("Great! Excellent! Because I am also diving in problems!!"); + next; + if (readparam(bAgi) < 30) goto L_Slow; + if (BaseLevel < 20) goto L_Weak; + mesn; + // Est. kill 400 Pinkies + mesq l("I hate so much the Pinkies on my fields, I want to do a soup! Can you provide me 10 @@? Many thanks.", getitemlink(PinkieLeg)); + setq HurnscaldQuest_Farmers, 3, 0; + close; + +L_Slow: + mesn; + mesq l("But you're too slow. Sorry."); + next; + mesc l("Raise agility to do this quest."); + close; + +L_Weak: + mesn; + mesq l("But you're too weak. Sorry."); + close; + +L_Check: + mesq l("Hey, how is the monster extermination going?"); + next; + mesn; + // You in average need to kill 400 Pinkies. But ya killed 200~250 previously. You get this bonus for not leaving the fields. + if (.@q2 >= 250) + mesq l("You killed so many Pinkies! My wife and I love you!"); + else if (.@q2 >= 200) + mesq l("You are doing GREAT! Keep slaying them, hahaah!"); + else if (.@q2 >= 150) + mesq l("I see you are doing good. Keep slaying them, hahaah!"); + else if (.@q2 >= 100) + mesq l("Good job, you already killed over 100! Hahah, that sure teach them a lesson!"); + else if (.@q2 >= 50) + mesq l("Yeah, teach them a lesson! Keep going!"); + else + mesq l("Go kill them!!"); + next; + menu + rif (.@q2 >= 250 && countitem(PinkieLeg) >= 10, l("Today is soup of Pinkie Legs!")), L_RealHelp, + rif (.@q2 >= 250 && countitem(PinkieLeg) < 10, l("Thanks, they hate to drop their Legs.")), L_TrueHelp, + rif (.@q2 >= 100 && .@q2 < 250 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_Help, + rif (.@q2 < 100 && countitem(PinkieLeg) >= 10, l("Here are the Pinkie Legs.")), L_NoKill, + l("I'm not done yet. I'll be back."), -; + close; + +L_RealHelp: + delitem PinkieLeg, 10; + getexp 1600, 60; + Zeny=Zeny+5000; + setq HurnscaldQuest_Farmers, 4, 0; + mes ""; + mesn; + mesq l("Waw! You really did it, you're the savior of my farm!! You have my eternal gratitute. Here is 5000 GP for your troubles!"); + close; + +L_TrueHelp: + mes ""; + mesn; + mesq l("I know how hard it is! I hate them with all my heart, only seeing you killing them left and right was GREAT!"); + next; + getexp 1000, 0; + Zeny=Zeny+2500; + setq HurnscaldQuest_Farmers, 4, 0; + mesn; + mesq l("You have my eternal gratitute. Here is 2500 GP for your troubles."); + close; + +L_Help: + delitem PinkieLeg, 10; + getexp 1100, 0; + Zeny=Zeny+2000; + setq HurnscaldQuest_Farmers, 4, 0; + mes ""; + mesn; + mesq l("Many thanks. You have my eternal gratitute. Here is 2000 GP for your troubles."); + close; + +L_NoKill: + mesn; + mesq l("Ahahahah, do you really think I'll accept legs if you don't help me cleaning my fields?"); + next; + mesn; + mesq l("Kill at least a hundred of Pinkies here, and then we can talk."); + close; + +L_Letter: + mesq l("You're the savior of Hurnscald crops. Half from the world would die from famine, weren't for you."); + next; + mesn; + mesq l("@@ and I signed this letter. Deliver it to Airlia on the Town Hall, and she'll reward you correctly.", l("Hinnak")); + close; + +L_Thanks: + mesq l("Many thanks for all the help!"); + close; + +OnKillPinkie: + .@q1=getq(HurnscaldQuest_Farmers); + .@q2=getq2(HurnscaldQuest_Farmers); + if (.@q1 == 3) + setq2 HurnscaldQuest_Farmers, .@q2+1; + end; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, FarmerHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); + setunitdata(.@npcId, UDT_HEADBOTTOM, TulimsharGuardBoots); + setunitdata(.@npcId, UDT_WEAPON, CottonTrousers); + setunitdata(.@npcId, UDT_HAIRSTYLE, 2); + setunitdata(.@npcId, UDT_HAIRCOLOR, 0); + + .sex = G_MALE; + .distance = 5; + end; +} + |