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+// TMW-2 Script
+// Author:
+// Saulc
+// Jesusalva
+// Description:
+// Hurnscald doesn't have a well
+
+014-3,151,117,0 script Fountain#Hurns NPC_NO_SPRITE,{
+ mes col("There is fresh water here. I could use it to fill a bottle.", 9);
+ mes col("But I probably should not do it. It might be poisoned!", 9);
+ close;
+
+ // TODO FIXME: We don't have a "Hurnscald" water, and we might add
+ // Mahed or Mahad, another well master (Mehoud? Muhoud?)
+ input .@count;
+
+ if (.@count == 0)
+ close;
+ .@Cost = .@count * .COST_PER_BOTTLE;
+ .@empty = countitem("EmptyBottle");
+
+ if (.@empty < .@count)
+ goto L_NotEnoughBottles;
+ if (Zeny < .@Cost)
+ goto L_NotEnoughMoney;
+ getinventorylist;
+ inventoryplace BottleOfTonoriWater, .@count;
+
+ Zeny=Zeny-.@Cost;
+ delitem "EmptyBottle", .@count;
+ getitem "BottleOfTonoriWater", .@count;
+ close;
+
+L_NotEnoughBottles:
+ mes "";
+ mesn;
+ mes l("You don't have that many empty bottles!");
+ close;
+
+L_NotEnoughMoney:
+ mes "";
+ mesn;
+ mes l("You don't have enough gold! You need @@ gp.", .@Cost);
+ close;
+
+OnInit:
+ .COST_PER_BOTTLE = 0;
+ .sex = G_MALE;
+ .distance = 7;
+
+ .@npcId = getnpcid(0, .name$);
+ // Check items.xml for info about this
+ setunitdata(.@npcId, UDT_HEADTOP, InfantryHelmet);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
+
+ end;
+}