diff options
Diffstat (limited to 'npc/012-8/utils.txt')
-rw-r--r-- | npc/012-8/utils.txt | 40 |
1 files changed, 4 insertions, 36 deletions
diff --git a/npc/012-8/utils.txt b/npc/012-8/utils.txt index 952a3221b..7e34e91fe 100644 --- a/npc/012-8/utils.txt +++ b/npc/012-8/utils.txt @@ -22,6 +22,7 @@ // REAL_ESTATE_CREDITS → Credits equivalent to GP the player have. Will be used first. +// Real Estate NPCs and settings // The sign is the main controller for rent system // Doorbell is the main controller for indoor // This is the NPC script controller @@ -52,10 +53,6 @@ end; OnInit: - // Estate Settings - .id=1; // Estate ID - .mapa$="012-8"; // Map name - // NPC Settings .sex = G_OTHER; .distance = 3; @@ -65,39 +62,10 @@ OnInit: OnReload: //debugmes "[REAL ESTATE] NPC ONRELOAD"; // load_npc ( name , map, x , y{, cell} ) - load_npc("Wardrobe#RES_0128", .mapa$, 21, 23); - load_npc("Cauldron#RES_0128", .mapa$, 28, 24); - load_npc("Piano#RES_0128" , .mapa$, 34, 25); - end; - -} - -012-8,21,23,0 script Wardrobe#RES_0128 NPC_NO_SPRITE,{ - openstorage; + load_npc("Wardrobe#RES_0128", .map$, 21, 23); + load_npc("Cauldron#RES_0128", .map$, 28, 24); + load_npc("Piano#RES_0128" , .map$, 34, 25); end; -OnInit: - .distance=3; - end; -} - - -012-8,29,24,0 script Cauldron#RES_0128 NPC_NO_SPRITE,{ - realestate_cauldron(); - close; - -OnInit: - .distance=3; - end; -} - - -012-8,34,25,0 script Piano#RES_0128 NPC_NO_SPRITE,{ - realestate_piano(); - close; - -OnInit: - .distance=3; - end; } |