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-rw-r--r--npc/012-6/nurse.txt84
1 files changed, 1 insertions, 83 deletions
diff --git a/npc/012-6/nurse.txt b/npc/012-6/nurse.txt
index a6d8b4616..689e40479 100644
--- a/npc/012-6/nurse.txt
+++ b/npc/012-6/nurse.txt
@@ -4,89 +4,7 @@
// Crazyfefe
012-6,56,67,6 script Hurnscald's Nurse NPC_FEMALE,{
-
- //if (sc_check(SC_POISON)) goto L_CurePoison;
- if (Hp < (MaxHp/100*90)) goto L_Heal;
-
- mesn;
- mesq l("Ah! Welcome. I can cure you, if you need.");
-
- do
- {
- select
- rif(Hp < MaxHp, l("Please heal me!")),
- l("I'm fine, no worries...");
-
- switch (@menu) {
- case 1:
- goto L_Menu;
- break;
- case 2:
- goto L_Close;
- break;
- }
- } while (@menu != 2);
- close;
-
-L_Heal:
- mes "";
- mesn;
- .@temp = rand(4);
- if(.@temp == 1) goto L_Heal2;
- if(.@temp == 2) goto L_Heal3;
- if(.@temp == 3) goto L_Heal4;
- goto L_Heal1;
-
-
-L_Heal1:
- mesq l("You don't look too well; let me treat your wounds.");
- mes "";
- goto L_Menu;
-
-L_Heal2:
- mesq l("I will make quick work of your wounds.");
- mes "";
- goto L_Menu;
-
-L_Heal3:
- mesq l("Need a healing?");
- mes "";
- goto L_Menu;
-
-L_Heal4:
- mesq l("Sometimes you just need to run from battle.");
- mes "";
- goto L_Menu;
-
-L_Menu:
- .@price=(MaxHp-Hp)/6;
- .@price=.@price+10;
- if (BaseLevel <= 15) .@price=(.@price/10);
- else if (BaseLevel <= 20) .@price=(.@price/5);
- else .@price=(.@price/2);
- mesq l("For you, it'll be @@ GP.", .@price);
- mes "";
- menu
- rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L,
- l("Another time, maybe."), L_Close;
-
-
-L_Heal_L:
- mes "";
- set Zeny, Zeny - .@price;
- sc_end(SC_POISON);
- sc_end(SC_SLOWPOISON);
- percentheal 100,100; // We can also use "recovery(<account id>)"
- mesn;
- @temp = rand(1,4);
- if(@temp == 1) mesq l("Here you go!");
- if(@temp == 2) mesq l("Painless, wasn't it?");
- if(@temp == 3) mesq l("You should be more careful.");
- if(@temp == 4) mesq l("Much better, right?!");
- goto L_Close;
-
-
-L_Close:
+ Nurse(.name$, 10, 6);
close;
OnInit: