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-rw-r--r--npc/012-4/_import.txt4
-rw-r--r--npc/012-4/_warps.txt3
-rw-r--r--npc/012-4/wyara.txt124
3 files changed, 131 insertions, 0 deletions
diff --git a/npc/012-4/_import.txt b/npc/012-4/_import.txt
new file mode 100644
index 000000000..f226d86ca
--- /dev/null
+++ b/npc/012-4/_import.txt
@@ -0,0 +1,4 @@
+// Map 012-4: Alchemy Shop
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/012-4/_warps.txt",
+"npc/012-4/wyara.txt",
diff --git a/npc/012-4/_warps.txt b/npc/012-4/_warps.txt
new file mode 100644
index 000000000..fb88327c2
--- /dev/null
+++ b/npc/012-4/_warps.txt
@@ -0,0 +1,3 @@
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+// Map 012-4: Alchemy Shop warps
+012-4,35,31,0 warp #012-4_35_31 0,0,012-1,101,56
diff --git a/npc/012-4/wyara.txt b/npc/012-4/wyara.txt
new file mode 100644
index 000000000..a287a5128
--- /dev/null
+++ b/npc/012-4/wyara.txt
@@ -0,0 +1,124 @@
+// TMW2 Script
+// Author:
+// Saulc
+// Vasily_Makarov (original from Evol)
+// Jesusalva
+// Description:
+// Still Unused NPC
+// Notes:
+// Reset must be turned in function
+
+012-4,29,28,0 script Wyara NPC_FEMALE,{
+
+ speech S_LAST_NEXT,
+ l("I am @@, an alchemist specialized in reset potions.", .name$);
+
+L_Menu:
+ .@plush_count = BaseLevel*210-(10*210);
+ // Lv 10: 210 GP
+ if (BaseLevel > 10)
+ .@plush_count = .@plush_count/(BaseLevel/10);
+
+ select
+ l("Can you reset my stats please?"),
+ rif($ARKIM_ST >= 1200,l("I want Piberries Infusion!")),
+ lg("You are weird, I have to go sorry.");
+
+ mes "";
+ switch (@menu) {
+ case 1:
+ goto L_ResetStats;
+ case 2:
+ goto L_Piberries;
+ case 3:
+ goto L_Quit;
+ }
+
+L_ResetStats:
+ mesn;
+ mesq l("Status point reset can't be undone. Do you really want this?");
+
+L_ConfirmReset:
+ switch (select(lg("Yes, I am sure."),
+ lg("I need to think about it..."),
+ lg("I won't need it, thank you.")))
+ {
+ case 1:
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
+
+ select
+ rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
+ rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
+ rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
+ l("I have to go, sorry.");
+
+ if (@menu > 1) {
+ goto L_Quit;
+ }
+
+ // TODO: I think there were functions to deal with GP
+ set Zeny, Zeny-.@plush_count;
+
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Thank you."),
+ l("Now stand still... It should not take much time...");
+
+ .@wasSP = StatusPoint;
+ resetstatus;
+ if (StatusPoint == .@wasSP) {
+ speech S_LAST_NEXT,
+ l("It seems that you have no status points to reset!"),
+ l("But the money you brought was really awesome you know."),
+ l("Come back when you will really need me.");
+ } else {
+ speech S_LAST_NEXT,
+ l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
+ l("Spend it wisely this time."),
+ l("But you are welcome to reset your stats again! I need the money.");
+ }
+ goto L_Quit;
+
+ case 2:
+ goto L_Quit;
+ case 3:
+ goto L_Quit;
+ }
+
+
+L_Piberries:
+ mesn;
+ mesq l("For (another) one @@, I'll need 3~4 @@ and 50 GP.", getitemlink(PiberriesInfusion), getitemlink(Piberries));
+ next;
+ select
+ rif(Zeny >= 50 && countitem(Piberries) >= 4, l("Do it!")),
+ l("Not now, sorry.");
+ if (@menu == 2)
+ goto L_Quit;
+
+ mes "";
+ inventoryplace PiberriesInfusion, 1;
+
+ Zeny=Zeny-50;
+ delitem Piberries, rand(3,4);
+ getitem PiberriesInfusion, 1;
+ getexp 10, 0;
+ goto L_Piberries;
+
+L_Quit:
+ goodbye;
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
+ setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
+ setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 8);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 18);
+
+ .sex = G_FEMALE;
+ .distance = 4;
+ end;
+}