summaryrefslogtreecommitdiff
path: root/npc/012-3/alan.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/012-3/alan.txt')
-rw-r--r--npc/012-3/alan.txt111
1 files changed, 111 insertions, 0 deletions
diff --git a/npc/012-3/alan.txt b/npc/012-3/alan.txt
new file mode 100644
index 000000000..282f12e74
--- /dev/null
+++ b/npc/012-3/alan.txt
@@ -0,0 +1,111 @@
+// TMW-2 Script
+// Author:
+// Jesusalva
+// Description:
+// Alan is Hurnscald's bowmaster. He may craft the Forest Bow, and sell ammo.
+
+012-3,44,40,0 script Alan NPC_BOWMASTER,{
+ .@q=getq(HurnscaldQuest_ForestBow);
+ .@q2=getq2(HurnscaldQuest_ForestBow);
+ .@q3=getq3(HurnscaldQuest_ForestBow);
+ switch (.@q) {
+ case 1:
+ npctalk3 l("Ah, if Jack and that fisherman from Halinarzo still gave me materials...");
+ break;
+ case 2:
+ npctalk3 l("The bow I gave you was a masterpiece.");
+ break;
+ }
+
+ mesn;
+ mesq l("Only the finest bows and arrows, in the land where wood is abundant!");
+ mes "";
+ menu
+ l("Ok, thanks."), L_Close,
+ l("I want to trade."), L_Shop,
+ rif(.@q == 0, l("Do you accept special requests? Could you make me a really good bow?")), L_ForestBow,
+ rif(.@q == 1 && .@q2 == .@q3 && .@q2 == 99, l("I have the sturdy wood and the string.")), L_Craft;
+
+L_Shop:
+ openshop;
+ closedialog;
+ close;
+
+L_ForestBow:
+ mesn;
+ mesq l("Well, I know how to do a @@, a sturdy bow, but I am not making those anymore, sorry.", getitemlink(ForestBow));
+ next;
+ menu
+ l("Oh, too bad."), L_Close,
+ l("What? Why not?"), L_Next;
+
+L_Next:
+ mesn;
+ mesq l("You see, I cannot use any raw material. It must be sturdier than the usual, and I don't have the materials for it.");
+ next;
+ mesn;
+ mesq l("The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo.");
+ next;
+ mesn;
+ mesq l("Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything.");
+ next;
+ menu
+ l("Not really, sorry."), L_Close,
+ l("Right'o, I'll arrange the material!"), L_Start;
+
+L_Start:
+ // q2 → Wood Part
+ // q3 → String Part
+ setq HurnscaldQuest_ForestBow, 1, 0, 0;
+ goto L_Close;
+
+L_Craft:
+ inventoryplace ForestBow, 1;
+ getitem ForestBow, 1;
+ getexp 900, 0;
+ setq HurnscaldQuest_ForestBow, 2, 0, 0;
+ mesn;
+ mesq l("Here you go - have fun with it.");
+ next;
+ goto L_Close;
+
+
+L_Close:
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .sex = G_MALE;
+ .distance = 5;
+ tradertype(NST_MARKET);
+
+ sellitem ShortBow, 9000, 1;
+ sellitem WoodenBow, 4000, 2;
+
+ sellitem TrainingArrow, -1, 2000;
+ sellitem Arrow, -1, 1000;
+ sellitem IronArrow, -1, 500;
+
+ if ($ARKIM_ST > 1400)
+ sellitem CursedArrow, -1, $ARKIM_ST-1400;
+ if ($ARKIM_ST > 2800)
+ sellitem PoisonArrow, -1, $ARKIM_ST-2800;
+ end;
+
+
+OnClock2357:
+OnClock1151:
+ restoreshopitem ShortBow, 9000, 1;
+ restoreshopitem WoodenBow, 4000, 2;
+OnClock0611:
+OnClock1800:
+ restoreshopitem TrainingArrow, -1, 2000;
+ restoreshopitem Arrow, -1, 1000;
+ restoreshopitem IronArrow, -1, 500;
+ if ($ARKIM_ST > 1400)
+ restoreshopitem CursedArrow, -1, $ARKIM_ST-1400;
+ if ($ARKIM_ST > 2800)
+ restoreshopitem PoisonArrow, -1, $ARKIM_ST-2800;
+
+}