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-rw-r--r--npc/012-1/gwendolyn.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/012-1/gwendolyn.txt b/npc/012-1/gwendolyn.txt
index 6f0fde7f5..7c6b97367 100644
--- a/npc/012-1/gwendolyn.txt
+++ b/npc/012-1/gwendolyn.txt
@@ -7,8 +7,8 @@
// Archery Trainer
012-1,88,52,0 script Gwendolyn NPC_BOWMASTER,{
- .@q=getq(HurscaldQuest_HarkEye);
- .@fbow=getq(HurscaldQuest_ForestBow);
+ .@q=getq(HurnscaldQuest_HarkEye);
+ .@fbow=getq(HurnscaldQuest_ForestBow);
if (.@q == 6) goto L_State6;
if (.@q == 5) goto L_State5;
@@ -25,7 +25,7 @@
next;
mesn l("Gwendolyn Bowmaker");
mesq l("I intend to continue with my family's tradition, to teach the Way of Archery.");
- setq HurscaldQuest_HarkEye, 1;
+ setq HurnscaldQuest_HarkEye, 1;
next;
L_State1:
@@ -49,7 +49,7 @@ L_Next:
goto L_No_Money;
Zeny = Zeny - .SCHOOLFEE;
- setq HurscaldQuest_HarkEye, 2;
+ setq HurnscaldQuest_HarkEye, 2;
mesn l("Gwendolyn Bowmaker");
mesq l("Great! The first thing you need is, obviously, a bow. You should not use any you come across, but a high quality one.");
@@ -71,10 +71,10 @@ L_State2:
if (countitem("ForestBow") < 1)
goto L_NoBow;
- if (.@fbow < 5)
+ if (.@fbow < 2)
goto L_FakeBow;
- setq HurscaldQuest_HarkEye, 3;
+ setq HurnscaldQuest_HarkEye, 3;
mesn l("Gwendolyn Bowmaker");
mesq l("Very well, this looks fine. It is time for your first lesson.");
next;
@@ -124,7 +124,7 @@ L_Next1:
getexp .QUEST_EGG_EXP, 0;
- setq HurscaldQuest_HarkEye, 4;
+ setq HurnscaldQuest_HarkEye, 4;
mesn l("Gwendolyn Bowmaker");
mesq l("Very well. That will make a great meal. You pass!");
@@ -137,7 +137,7 @@ L_State4:
goto L_NotReady;
mes col("Gwendolyn takes an analyzing look at you. Then she nods.", 9);
next;
- setq HurscaldQuest_HarkEye, 5;
+ setq HurnscaldQuest_HarkEye, 5;
mesn l("Gwendolyn Bowmaker");
mesq l("Ok. You have made great progress. I think you are ready for further tasks.");
next;
@@ -423,7 +423,7 @@ L_Success:
if( rand(500) > (2*readparam(bDex) + readparam(bAgi)))
goto L_Miss;
- setq HurscaldQuest_HarkEye, 6;
+ setq HurnscaldQuest_HarkEye, 6;
addtoskill SN_SHARPSHOOTING, 1;
getexp .QUEST_HAWK_EXP, 0;