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-rw-r--r--npc/012-1/guards.txt24
-rw-r--r--npc/012-1/gwendolyn.txt34
-rw-r--r--npc/012-1/hinnak.txt4
-rw-r--r--npc/012-1/jack.txt6
-rw-r--r--npc/012-1/terezin.txt2
5 files changed, 35 insertions, 35 deletions
diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt
index 1ba911112..c136ead37 100644
--- a/npc/012-1/guards.txt
+++ b/npc/012-1/guards.txt
@@ -19,7 +19,7 @@
close;
L_Admus:
- mes col(l("Protip: Use @hide to don't interfer."), 9);
+ mesc l("Protip: Use @hide to don't interfer.");
mes l("Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)", getusers(1)-1);
input $@BG1_SIZE;
if ($@BG1_SIZE < 2) close;
@@ -272,21 +272,21 @@ OnInit:
mesq l("As soon that Saulc GM get back, we can start.");
close;
}
- mes col(l("Hurnscald Liberation Day special event"), 3);
+ mesc l("Hurnscald Liberation Day special event"), 3;
mes "";
- mes col(l("The objective of this event is to ##Bslay the Monster Admiral##b."), 9);
- mes col(l("If you die, you ##Bwon't##b be able to rejoin, but you won't suffer the penalty."), 9);
+ mesc l("The objective of this event is to ##Bslay the Monster Admiral##b.");
+ mesc l("If you die, you ##Bwon't##b be able to rejoin, but you won't suffer the penalty.");
next;
- mes col(l("If all players there die, Hurnscald WON'T BE LIBERATED."), 9);
- mes col(l("This basically means that it'll be another day without it."), 9);
- mes col(l("Also, the more players survive, the better rewards will be given."), 9);
+ mesc l("If all players there die, Hurnscald WON'T BE LIBERATED.");
+ mesc l("This basically means that it'll be another day without it.");
+ mesc l("Also, the more players survive, the better rewards will be given.");
next;
- mes col(l("Right click on this NPC to join the Hurnscald Alliance."), 3);
- mes col(l("The number of players must be precise, meaning if someone doesn't joins,"), 9);
- mes col(l("the event won't start and HURNSCALD WON'T BE LIBERATED."), 9);
+ mesc l("Right click on this NPC to join the Hurnscald Alliance."), 3;
+ mesc l("The number of players must be precise, meaning if someone doesn't joins,");
+ mesc l("the event won't start and HURNSCALD WON'T BE LIBERATED.");
next;
- mes col(l("Once you join the Alliance, you won't be able to talk with people outside it."), 9);
- mes col(l("Additionaly, all your movement will be restricted until either you're warped or log out."), 9);
+ mesc l("Once you join the Alliance, you won't be able to talk with people outside it.");
+ mesc l("Additionaly, all your movement will be restricted until either you're warped or log out.");
close;
OnSet:
diff --git a/npc/012-1/gwendolyn.txt b/npc/012-1/gwendolyn.txt
index 4ec3b0ff3..3c9663601 100644
--- a/npc/012-1/gwendolyn.txt
+++ b/npc/012-1/gwendolyn.txt
@@ -139,7 +139,7 @@ L_State4:
goto L_NotReady;
if (!MAGIC_LVL)
goto L_NotReady;
- mes col(l("Gwendolyn takes an analyzing look at you. Then she nods."), 9);
+ mesc l("Gwendolyn takes an analyzing look at you. Then she nods.");
next;
setq HurnscaldQuest_HarkEye, 5;
mesn l("Gwendolyn Bowmaker");
@@ -187,7 +187,7 @@ L_Game:
if (countitem(TrainingArrow) < 1)
goto L_Arrows;
delitem TrainingArrow, 1;
- mes col(l("You go to the training field and stand exactly on the same level with the target. The target is located about 13 meters north of you. You take one arrow and look at Gwendolyn."), 9);
+ mesc l("You go to the training field and stand exactly on the same level with the target. The target is located about 13 meters north of you. You take one arrow and look at Gwendolyn.");
next;
// possibility for wdX and wdY to become zero is reduced, so windless status is less often
@@ -259,7 +259,7 @@ L_wp4:
goto L_Start;
L_Start:
- mes col(l("Do you want to go to the left, the right or stay where you are?"), 9);
+ mesc l("Do you want to go to the left, the right or stay where you are?");
next;
menu
l("I want to move left."),L_Left,
@@ -269,12 +269,12 @@ L_Start:
L_Stay:
.@spX = 0;
- mes col(l("You stay where you are.."), 9);
+ mesc l("You stay where you are..");
next;
goto L_Power;
L_Left:
- mes col(l("How many steps?"), 9);
+ mesc l("How many steps?");
next;
menu
"1",L_Left1,
@@ -284,30 +284,30 @@ L_Left:
L_Left1:
.@spX = -1;
- mes col(l("You take one step to the left."), 9);
+ mesc l("You take one step to the left.");
next;
goto L_Power;
L_Left2:
.@spX = -2;
- mes col(l("You take two steps to the left."), 9);
+ mesc l("You take two steps to the left.");
next;
goto L_Power;
L_Left3:
.@spX = -3;
- mes col(l("You take three steps to the left."), 9);
+ mesc l("You take three steps to the left.");
next;
goto L_Power;
L_Left4:
.@spX = -4;
- mes col(l("You take four steps to the left."), 9);
+ mesc l("You take four steps to the left.");
next;
goto L_Power;
L_Right:
- mes col(l("How many steps?"), 9);
+ mesc l("How many steps?");
next;
menu
"1",L_Right1,
@@ -317,31 +317,31 @@ L_Right:
L_Right1:
.@spX = 1;
- mes col(l("You take one step to the right."), 9);
+ mesc l("You take one step to the right.");
next;
goto L_Power;
L_Right2:
.@spX = 2;
- mes col(l("You take two steps to the right."), 9);
+ mesc l("You take two steps to the right.");
next;
goto L_Power;
L_Right3:
.@spX = 3;
- mes col(l("You take three steps to the right."), 9);
+ mesc l("You take three steps to the right.");
next;
goto L_Power;
L_Right4:
.@spX = 4;
- mes col(l("You take four steps to the right."), 9);
+ mesc l("You take four steps to the right.");
next;
goto L_Power;
L_Power:
mes "";
- mes col(l("How powerfully do you want to shoot?"), 9);
+ mesc l("How powerfully do you want to shoot?");
next;
select
l("very weak shot"),
@@ -437,7 +437,7 @@ L_Success:
mesq l("Maybe you did it, after all!");
next;
mesq l("Let me inspect it...");
- mes col(l("She walks to the target."), 9);
+ mesc l("She walks to the target.");
next;
if( rand(400) > (2*readparam(bDex) + readparam(bAgi)))
goto L_Miss;
@@ -520,7 +520,7 @@ L_NotReady:
goto L_Close;
L_Arrows:
- mes col(l("Gwendolyn sighs and shake her head."), 9);
+ mesc l("Gwendolyn sighs and shake her head.");
next;
mesn l("Gwendolyn Bowmaker");
mesq l("Another lecture: Take always enough arrows with you. Go and come back when you are equipped adequately.");
diff --git a/npc/012-1/hinnak.txt b/npc/012-1/hinnak.txt
index 9e866c3b8..acbbee749 100644
--- a/npc/012-1/hinnak.txt
+++ b/npc/012-1/hinnak.txt
@@ -21,7 +21,7 @@ L_Start:
mesq l("I hate you Pinkies, and I hate the Monster King too, for bringing forth these plagues!!");
next;
mesn strcharinfo(0);
- mes col(l("The farmer seems mad and in need of help. Will you help him?"), 9);
+ mesc l("The farmer seems mad and in need of help. Will you help him?");
if (askyesno() != ASK_YES) {
mesq l("Sorry, I have to go.");
close;
@@ -51,7 +51,7 @@ L_Slow:
mesn;
mesq l("But you're too slow to catch any of them. Sorry.");
next;
- mes col(l("Raise agility to do this quest."), 9);
+ mesc l("Raise agility to do this quest.");
close;
L_Weak:
diff --git a/npc/012-1/jack.txt b/npc/012-1/jack.txt
index 549669b20..c1bb45e5b 100644
--- a/npc/012-1/jack.txt
+++ b/npc/012-1/jack.txt
@@ -102,12 +102,12 @@ L_Loop:
if (@menu == 2)
close;
- mes col(l("Jack bends the log over his knee."), 9);
+ mesc l("Jack bends the log over his knee.");
delitem RawLog, 1;
.@success=rand(6,26)-.@k; // You will never need more than 20 logs nor less than 5 logs
if (.@success == 1) {
- mes col(l("The wood bends a little, but doesn't breaks."), 9);
+ mesc l("The wood bends a little, but doesn't breaks.");
getexp 295, 100; // 10% of max exp
setq2 HurscaldQuest_ForestBow, 99;
next;
@@ -115,7 +115,7 @@ L_Loop:
mesq lg("That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!");
close;
} else {
- mes col(l("However, the log breaks with a loud crack."), 9);
+ mesc l("However, the log breaks with a loud crack.");
Zeny=Zeny+10;
getexp 5, 1;
setq2 HurscaldQuest_ForestBow, .@k+1;
diff --git a/npc/012-1/terezin.txt b/npc/012-1/terezin.txt
index f467955d6..4c127199a 100644
--- a/npc/012-1/terezin.txt
+++ b/npc/012-1/terezin.txt
@@ -38,7 +38,7 @@ L_PinkieHat:
close;
next;
mesn strcharinfo(0);
- mes col(l("Give the Antenna to her?"), 9);
+ mesc l("Give the Antenna to her?");
if (askyesno() != ASK_YES) {
mesq l("I'll seek one for you.");
close;