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-rw-r--r--npc/012-1/jack.txt79
1 files changed, 0 insertions, 79 deletions
diff --git a/npc/012-1/jack.txt b/npc/012-1/jack.txt
index 3b7a9180b..96d2674ae 100644
--- a/npc/012-1/jack.txt
+++ b/npc/012-1/jack.txt
@@ -130,85 +130,6 @@ L_Loop:
/* Copy-paste from TMW Org.
I'll uncomment and rewrite when time comes.
-L_Shield_state_0:
- mesn "Jack, the Lumberjack";
- mes "\"I have an idea. What would you say about a new shield?\"";
- next;
- menu
- "No thanks.", L_Close,
- "Yes, please!", L_Yes;
-
-L_Yes:
- mesn "Jack, the Lumberjack";
- mes "\"All I need is " + @RAWLOGS_AMOUNT + " raw logs. This needn't be high quality wood; pretty much any log you can find should work. Oh, and I'll also need " + @SHIELD_COST + " GP for other materials.\"";
- next;
- @Q_Woodenshield = 2;
- goto L_Close;
-
-L_Shield_state_2:
- mesn "Jack, the Lumberjack";
- mes "\"Do you have the " + @RAWLOGS_AMOUNT + " raw logs and " + @SHIELD_COST + " GP for the shield?\"";
- menu
- "Here it is.", L_Next10,
- "I'll come back later.", L_Close;
-
-L_Next10:
- if (countitem("RawLog") < @RAWLOGS_AMOUNT)
- goto L_Not_enough_logs;
- if (Zeny < @SHIELD_COST)
- goto L_Not_enough_money;
- getinventorylist;
- if (@inventorylist_count == 100)
- goto L_TooMany;
- delitem "RawLog", @RAWLOGS_AMOUNT;
- Zeny = Zeny - @SHIELD_COST;
- getexp @QUEST_SHIELD_EXP, 0;
- getitem "WoodenShield", 1;
- @Q_Woodenshield = 3;
- mesn "Jack, the Lumberjack";
- mes "\"Have a seat.\"";
- mes "Jack saws the logs into pieces and then sands them until they are smooth to the touch.";
- mes "Applying some strong-smelling liquid, he tans them to a darker hue.";
- next;
- mesn "Jack, the Lumberjack";
- mes "Grabbing one of two leftover pieces, he begins to carve it into a round shape, then repeats this with the second piece – shield handles from what you can tell.";
- next;
- mesn "Jack, the Lumberjack";
- mes "Meanwhile, the sun has dried the other pieces. Jack places them next to each other, adds a frame, and nails everything together.";
- mes "The resulting shield looks usable already, but Jack applies another liquid to it and leaves it to dry for a few moments.";
- next;
- mesn "Jack, the Lumberjack";
- mes "Finally, he hands the shield to you.";
- mes "\"Enjoy your new shield!\"";
- mes "[" + @QUEST_SHIELD_EXP + " experience points]";
- next;
- goto L_Close;
-
-L_Not_enough_logs:
- mesn "Jack, the Lumberjack";
- mes "\"You don't have enough wood for me to craft this shield; I need a total of " + @RAWLOGS_AMOUNT + " raw logs.\"";
- goto L_Close;
-
-L_Not_enough_money:
- mesn "Jack, the Lumberjack";
- mes "\"I'm afraid that you don't have enough gold. I need " + @SHIELD_COST + " GP to finish your shield.\"";
- goto L_Close;
-
-L_TooMany:
- mesn "Jack, the Lumberjack";
- mes "\"You don't have enough room to carry the shield. Come back when you do.\"";
- goto L_Close;
-
-L_Shield_state_3:
- mesn "Jack, the Lumberjack";
- mes "\"I hope that my shield will serve you well!\"";
- next;
- if (@inspector != 1)
- goto L_Made_Shield;
- menu
- "Me too.", L_Made_Shield,
- "Have you seen anything that might be connected to the recent robberies in town?", L_NohMask_Answer;
-
L_NohMask_Ask:
menu
"I'll keep that in mind.", L_Close,