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-rw-r--r--npc/012-1/gwendolyn.txt34
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/012-1/gwendolyn.txt b/npc/012-1/gwendolyn.txt
index 5bd8c2a96..4ec3b0ff3 100644
--- a/npc/012-1/gwendolyn.txt
+++ b/npc/012-1/gwendolyn.txt
@@ -139,7 +139,7 @@ L_State4:
goto L_NotReady;
if (!MAGIC_LVL)
goto L_NotReady;
- mes col("Gwendolyn takes an analyzing look at you. Then she nods.", 9);
+ mes col(l("Gwendolyn takes an analyzing look at you. Then she nods."), 9);
next;
setq HurnscaldQuest_HarkEye, 5;
mesn l("Gwendolyn Bowmaker");
@@ -187,7 +187,7 @@ L_Game:
if (countitem(TrainingArrow) < 1)
goto L_Arrows;
delitem TrainingArrow, 1;
- mes col("You go to the training field and stand exactly on the same level with the target. The target is located about 13 meters north of you. You take one arrow and look at Gwendolyn.", 9);
+ mes col(l("You go to the training field and stand exactly on the same level with the target. The target is located about 13 meters north of you. You take one arrow and look at Gwendolyn."), 9);
next;
// possibility for wdX and wdY to become zero is reduced, so windless status is less often
@@ -259,7 +259,7 @@ L_wp4:
goto L_Start;
L_Start:
- mes col("Do you want to go to the left, the right or stay where you are?", 9);
+ mes col(l("Do you want to go to the left, the right or stay where you are?"), 9);
next;
menu
l("I want to move left."),L_Left,
@@ -269,12 +269,12 @@ L_Start:
L_Stay:
.@spX = 0;
- mes col("You stay where you are..", 9);
+ mes col(l("You stay where you are.."), 9);
next;
goto L_Power;
L_Left:
- mes col("How many steps?", 9);
+ mes col(l("How many steps?"), 9);
next;
menu
"1",L_Left1,
@@ -284,30 +284,30 @@ L_Left:
L_Left1:
.@spX = -1;
- mes col("You take one step to the left.",9);
+ mes col(l("You take one step to the left."), 9);
next;
goto L_Power;
L_Left2:
.@spX = -2;
- mes col("You take two steps to the left.",9);
+ mes col(l("You take two steps to the left."), 9);
next;
goto L_Power;
L_Left3:
.@spX = -3;
- mes col("You take three steps to the left.",9);
+ mes col(l("You take three steps to the left."), 9);
next;
goto L_Power;
L_Left4:
.@spX = -4;
- mes col("You take four steps to the left.",9);
+ mes col(l("You take four steps to the left."), 9);
next;
goto L_Power;
L_Right:
- mes col("How many steps?",9);
+ mes col(l("How many steps?"), 9);
next;
menu
"1",L_Right1,
@@ -317,31 +317,31 @@ L_Right:
L_Right1:
.@spX = 1;
- mes col("You take one step to the right.",9);
+ mes col(l("You take one step to the right."), 9);
next;
goto L_Power;
L_Right2:
.@spX = 2;
- mes col("You take two steps to the right.",9);
+ mes col(l("You take two steps to the right."), 9);
next;
goto L_Power;
L_Right3:
.@spX = 3;
- mes col("You take three steps to the right.",9);
+ mes col(l("You take three steps to the right."), 9);
next;
goto L_Power;
L_Right4:
.@spX = 4;
- mes col("You take four steps to the right.",9);
+ mes col(l("You take four steps to the right."), 9);
next;
goto L_Power;
L_Power:
mes "";
- mes col("How powerfully do you want to shoot?",9);
+ mes col(l("How powerfully do you want to shoot?"), 9);
next;
select
l("very weak shot"),
@@ -437,7 +437,7 @@ L_Success:
mesq l("Maybe you did it, after all!");
next;
mesq l("Let me inspect it...");
- mes col("She walks to the target.",9);
+ mes col(l("She walks to the target."), 9);
next;
if( rand(400) > (2*readparam(bDex) + readparam(bAgi)))
goto L_Miss;
@@ -520,7 +520,7 @@ L_NotReady:
goto L_Close;
L_Arrows:
- mes col("Gwendolyn sighs and shake her head.", 9);
+ mes col(l("Gwendolyn sighs and shake her head."), 9);
next;
mesn l("Gwendolyn Bowmaker");
mesq l("Another lecture: Take always enough arrows with you. Go and come back when you are equipped adequately.");