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Diffstat (limited to 'npc/007-1/caelum.txt')
-rw-r--r-- | npc/007-1/caelum.txt | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/npc/007-1/caelum.txt b/npc/007-1/caelum.txt new file mode 100644 index 000000000..6aaa2aa0a --- /dev/null +++ b/npc/007-1/caelum.txt @@ -0,0 +1,154 @@ +// TMW2 Script +// Author: +// SkyDragon +// Saulc +// Reviewer: +// Jesusalva +// Description: +// Caelum Miner, main author Skydragon Caelum mean Sky in Latin. +// id:193 MineQuests_Caelum + +007-1,143,49,0 script Caelum NPC_PLAYER,{ + .@Miner = getq(MineQuest_Caelum); + if (BaseLevel < 28) goto L_TooWeak; + if (.@Miner == 1) goto L_Check; + if (.@Miner == 2) goto L_Complete; + +L_GiveTask: + mesn; + mesq lg("Hello, wanderer!"); + next; + mesq l("How did you end up here?"); + next; + + menu + l("To be honest, I don't know. I was only walking, seeking for adventure!"), L_Quest, + l("It's none of your business."), L_Quit; + + +L_Quest: + mes ""; + mesn; + mesq l("You perchance said in adventure? Good, because I just hurt my arm while mining!"); + next; + mesn; + mesq l("If you bring me some items to I do a bandage and heal myself, I'll give you my gloves!"); + next; + + menu + l("Really? What do you need?"), L_Start, + l("Better do this some other time..."), L_Quit; + + +L_Start: + setq MineQuest_Caelum, 1; + mes ""; + mesn; + mesq l("Ok, what I need is:"); + goto L_List; + +L_Quit: + mes ""; + mesn; + mesq l("Alright."); + close; + +L_List: + mes ""; + mesn; + mes l("Here's what I need:"); + mes l("@@/1 @@", countitem(Lifestone), getitemlink(Lifestone)); + mes l("@@/1 @@", countitem(CottonCloth), getitemlink(CottonCloth)); + mes l("@@/2 @@", countitem(BlackScorpionStinger), getitemlink(BlackScorpionStinger)); + mes l("@@/5 @@", countitem(ScorpionClaw), getitemlink(ScorpionClaw)); + mes l("@@/10 @@", countitem(BatTeeth), getitemlink(BatTeeth)); + mes l("@@/10 @@", countitem(CactusDrink), getitemlink(CactusDrink)); + mes l("@@/20 @@", countitem(MaggotSlime), getitemlink(MaggotSlime)); + mes l("@@/8 @@, just because I'm hungry as a bear.", countitem(BugLeg), getitemlink(BugLeg)); + close; + +L_Check: + mesn; + mesq l("Did you brought me everything I asked for?"); + next; + menu + l("Yes!"), L_Give, + l("I forgot what you need!"), L_List, + l("No!"), L_Quit; + +L_Give: + if ( + countitem(Lifestone) < 1 || + countitem(CottonCloth) < 1 || + countitem(BlackScorpionStinger) < 2 || + countitem(BugLeg) < 8 || + countitem(BatTeeth) < 10 || + countitem(CactusDrink) < 10 || + countitem(MaggotSlime) < 20 || + countitem(ScorpionClaw) < 5 + ) goto L_Lying; + + inventoryplace MinerGloves, 1; + + delitem(Lifestone, 1); + delitem(CottonCloth, 1); + delitem(BlackScorpionStinger, 2); + delitem(BugLeg, 8); + delitem(BatTeeth, 10); + delitem(CactusDrink, 10); + delitem(MaggotSlime, 20); + delitem(ScorpionClaw, 5); + + getitem(MinerGloves, 1); + getexp(855, 3); + setq(MineQuest_Caelum, 2); + + mes ""; + mesn; + mesq l("Here, all yours. I can't use them like I am now. Thank you."); + close; + +L_Complete: + mesn; + mesq l("Wandering too much? Take care to don't get lost."); + close; + +// Funnier to write than to read, but the player lied. :angel: +L_Lying: + mesn; + mesq l("No no no, that's wrong."); + next; + mesc l("The miner goes to count your stuff again."); + next; + mesc l("And again."); + next; + mesc l("And again, and again."); + next; + mesc l("And again, and again, again."); + next; + mesc l("You wonder, maybe he entered on an infinite loop? Hellooo, anybody home?"); + next; + mesn; + mesq l("No no no, you don't have everything I've asked for!"); + next; + goto L_List; + +L_TooWeak: + mesn; + mesq l("Wanderer, here is dangerous! Go back!"); + close; + +OnInit: + .@npcId = getnpcid(0, .name$); + setunitdata(.@npcId, UDT_HEADTOP, MinerHat); + setunitdata(.@npcId, UDT_HEADMIDDLE, LeatherShirt); + setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); + setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots); + setunitdata(.@npcId, UDT_HAIRSTYLE, 4); + setunitdata(.@npcId, UDT_HAIRCOLOR, 3); + + .sex = G_MALE; + .distance = 4; + + end; +} |