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-rw-r--r--npc/005-7/trainer.txt16
1 files changed, 16 insertions, 0 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index 38232f4d0..3dfa9a999 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -59,6 +59,7 @@ L_Menu:
l("Rules."), L_Regras,
l("Weather & Seasons."), L_Temporada,
l("Experience."), L_Experiencia,
+ l("Honor System."), L_Honra,
l("No, thanks!"), L_Fechar;
@@ -521,6 +522,21 @@ L_Experiencia:
next;
goto L_PreMenu;
+L_Honra:
+ mesn;
+ mes l("Honor only applies to PvP fights. It can be seen on \"%s\" and rewards are given monthly for it.", b("@scoreboards"));
+ next;
+ mesn ".:: "+l("About Scoreboards and Honor Points")+" ::.";
+ mes l("If you kill an opponent stronger than you, you will gain honor points. But if the oponent is 15 levels weaker than you, it will be NEGATIVE!");
+ next;
+ mesn ".:: "+l("About Scoreboards and Honor Points")+" ::.";
+ mes l("You will also LOSE honor if the opponent is below level 30. If you are a bandit (negative honor), all fights versus you will be honorable.");
+ next;
+ mesn ".:: "+l("About Scoreboards and Honor Points")+" ::.";
+ mes l("If you kill the same person within 30 minutes, honor will not fluctuate. The whole honor system is very experimental.");
+ next;
+ goto L_PreMenu;
+
L_Regras:
mes "";
callfunc "GameRules";