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-rw-r--r--npc/005-7/trainer.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index e4a4b7d71..dbcd5787b 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -181,7 +181,7 @@ L_NoKnife:
goto L_PreMenu;
// Anything below this line is copy-pasted from SG:ManaBird, a TMW-BR clone
-// Do not attention to it, unless you need to. Translated by Google.
+// It was translated by Google and therefore may have bad terms about ManaPlus interface.
L_ExplicaSiProprio:
mes "";
mesn;
@@ -198,20 +198,20 @@ L_ExplicaSiProprio:
L_ExplicaGrama:
mes "";
mesn;
- mesq l("Merchants like to buy body parts of killed monsters and animals because they can make items and equipment.");
+ mes l("Merchants like to buy body parts of killed monsters and animals because they can make items and equipment.");
next;
mesn;
- mesq l("Some others also like to buy them to keep as trophies. Either way, you can make some money with that.");
+ mes l("Some others also like to buy them to keep as trophies. Either way, you can make some money with that.");
next;
mesn;
- mesq l("You must find someone willing to buy, they usually will buy almost anything you have, even items which cannot be replaced, so be careful.");
+ mes l("You must find someone willing to buy, they usually will buy almost anything you have, even items which cannot be replaced, so be careful.");
next;
mesn;
mes l("You must \"add\" the items you plan on selling, and then press \"sell\" to confirm. You'll have this time to review.");
- mesq l("Some, but not all, from the rare or non-replaceable items will have a warning when you try to sell them.");
+ mes l("Some, but not all, from the rare or non-replaceable items will have a warning when you try to sell them.");
next;
mesn;
- mesq l("You can also make money ##Bdoing quests##b. Elmo will tell you almost every quest which can be done in Candor.");
+ mes l("You can also make money ##Bdoing quests##b. Elmo will tell you almost every quest which can be done in Candor.");
next;
goto L_PreMenu;