diff options
Diffstat (limited to 'npc/005-7/nurse.txt')
-rw-r--r-- | npc/005-7/nurse.txt | 85 |
1 files changed, 46 insertions, 39 deletions
diff --git a/npc/005-7/nurse.txt b/npc/005-7/nurse.txt index 590011e57..9f9847c3e 100644 --- a/npc/005-7/nurse.txt +++ b/npc/005-7/nurse.txt @@ -3,19 +3,46 @@ // Jesusalva // Crazyfefe -005-7,41,30,0 script Candor"'"s Nurse NPC_FEMALE,{ - - .Item = Candy; +005-7,41,30,0 script Candor's Nurse NPC_FEMALE,{ //if (sc_check(SC_POISON)) goto L_CurePoison; + mesn; + mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) ); + mesq l("Ah, I can also cure you, if you need."); + + do + { + select + l("Please heal me!"), + rif(countitem(Candy) > 0, l("Here, I have a candy!")), + l("I'm fine, no worries..."); + + switch (@menu) + { + case 1: + goto L_Heal; + break; + case 2: + goto L_Help; + break; + case 3: + goto L_Close; + break; + } + } while (@menu != 3); + L_Help: - if (countitem("Candy") == 0) + mes ""; + mesn; + + if (countitem(Candy) == 0) { - mesq l("You don't seem to have @@", getitemlink(.Item)); + mesq l("You don't seem to have any @@ with you!", getitemlink(.Item)); close; } - mesq l("Thank a lot !"); + delitem .Item, 1; + mesq l("Thanks a lot!"); if (getq(CandorQuest_Nurse) == 0) { getexp 20,0; @@ -32,8 +59,8 @@ L_Help: } if (getq(CandorQuest_Nurse) == 2) { - getexp 50,0; - Zeny = Zeny +50; + getexp 5,0; + Zeny = Zeny + 50; setq CandorQuest_Nurse, 3; close; } @@ -42,36 +69,14 @@ L_Help: close; L_Heal: + mes ""; mesn; - @temp = rand(4); - if(@temp == 1) goto L_Heal2; - if(@temp == 2) goto L_Heal3; - if(@temp == 3) goto L_Heal4; + .@temp = rand(4); + if(.@temp == 1) goto L_Heal2; + if(.@temp == 2) goto L_Heal3; + if(.@temp == 3) goto L_Heal4; goto L_Heal1; - mesq l("Hello can you bring me some @@.",getitemlink(.Item)); - mesq l("I can also cure you."); - - do - { - select - l("Take this candy !"), - l("Heal."), - l("No thank."); - - switch (@menu) - { - case 1: - goto L_Help; - break; - case 2: - goto L_Heal; - break; - case 3: - goto L_Close; - break; - } - } while (@menu != 3); L_Heal1: mesq l("You don't look too well; let me treat your wounds."); @@ -97,6 +102,8 @@ L_Menu: .@price=(MaxHp-Hp)/5; .@price=.@price+10; if (BaseLevel <= 15) .@price=(.@price/10); + else if (BaseLevel <= 20) .@price=(.@price/5); + else .@price=(.@price/2); mesq l("For you, it'll be @@ GP.", .@price); mes ""; menu @@ -124,14 +131,14 @@ L_Close: OnInit: .@npcId = getnpcid(0, .name$); - // I got lazy and NPC is behind a desk, so minimal equipment. - //setunitdata(.@npcId, UDT_HEADTOP, 2929); + // I got lazy and NPC is behind a desk, so only a "shirt"... setunitdata(.@npcId, UDT_HEADMIDDLE, 1313); - //setunitdata(.@npcId, UDT_HEADBOTTOM, 2207); - //setunitdata(.@npcId, UDT_WEAPON, 1802); // Boots setunitdata(.@npcId, UDT_HAIRSTYLE, 12); setunitdata(.@npcId, UDT_HAIRCOLOR, 14); + // quest setup + .Item = Candy; + .sex = G_FEMALE; .distance = 5; end; |