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-rw-r--r--npc/005-4/rosen.txt35
1 files changed, 16 insertions, 19 deletions
diff --git a/npc/005-4/rosen.txt b/npc/005-4/rosen.txt
index 32d2bcb81..60bf6c73f 100644
--- a/npc/005-4/rosen.txt
+++ b/npc/005-4/rosen.txt
@@ -1,10 +1,10 @@
-// Evol scripts.
+// TMW2 scripts.
// Author:
-// Reid
+// Saulc
// Description:
// Light Armor shop keeper.
// Variables:
-// ArtisQuests_Enora
+// CandorQuests_Rosen
// Values:
// 0 Default.
// 1 BlackSmith quest delivered.
@@ -16,54 +16,51 @@
005-4,29,36,0 script Rosen NPC_ELVEN_FEMALE_ARMOR_SHOP,{
- function explain_craft {
+ function explain_ironingot {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Did you see Don the blacksmith? He might know how you could improve your metal equipment."),
- l("Nevertheless, you can craft some cards that you can then attach to your equipment."),
- l("We sell a brimmed hat, you can craft a feather card and attach it to this hat to obtain an enhanced version of it!");
+ l("Did you see Jhedia the blacksmith in Tulimshar? He might know how you could get this."),
+ l("Nevertheless, you can sap it on Bif, if you are lucky.");
return;
}
- function enora_quest {
+ function rosen_quest {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("I thought that she would never come to pick it up!"),
- l("Here it is, a fashionable @@.", getitemlink(ArtisTankTop, CamelCottonDye)),
l("I asked Calypsan to dye this tank top, now it has an unique look!");
narrator S_LAST_NEXT, l("You pick up the package.");
- setq ArtisQuests_Enora, 6;
+ setq CandorQuests_Rosen, 6;
return;
}
speech S_LAST_NEXT,
- l("Welcome to my office."),
+ l("Welcome to Tolchi and Rosen Shop."),
l("What would you like today?");
do
{
- .@enora = getq(ArtisQuests_Enora);
+ .@rosen = getq(CandorQuests_Rosen);
select
- rif(.@enora == 5, lg("I came to retrieve a package for Enora.")),
+ rif(.@rosen == 5, lg("I came to retrieve a package for Rosen.")),
menuaction(l("Trade")),
- l("How can I improve my equipment?"),
+ l("How can I get iron ingot?"),
menuaction(l("Quit"));
switch (@menu)
{
- case 1:
- enora_quest;
+ case 1: //broken need a fix
+ rosen_quest;
closedialog;
goodbye;
close;
case 2:
closedialog;
- shop "Store#001-2-0";
+ shop "Shop";
close;
case 3:
- explain_craft;
+ explain_ironingot;
break;
case 4:
closedialog;