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-rw-r--r--npc/003-5/jeweler.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/003-5/jeweler.txt b/npc/003-5/jeweler.txt
index 8004d7317..e72c76664 100644
--- a/npc/003-5/jeweler.txt
+++ b/npc/003-5/jeweler.txt
@@ -37,26 +37,26 @@ L_Craft:
mes "";
mesn l("Inya, the Jeweler");
mesq l("Of course, I actually have two options:");
- mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing));
- mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO
+ mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing));
+ mes l("- 5 @@, with 1200 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO
next;
menu
- rif(countitem(GoldPieces) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the gold ring.")), -,
- rif(countitem(SilverIngot) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the silver ring.")), -,
+ rif(countitem(GoldPieces) >= 5 && Zeny >= 1200, l("Yes, deal. Gimme the gold ring.")), -,
+ rif(countitem(SilverIngot) >= 5 && Zeny >= 1200, l("Yes, deal. Gimme the silver ring.")), -,
l("...I'll be back later."), L_Close;
switch (@menu) {
case 1:
inventoryplace GoldenRing, 1;
delitem GoldPieces, 5;
- Zeny=Zeny-12000;
+ Zeny=Zeny-1200;
getitem GoldenRing, 1;
getexp 100, 25;
break;
case 2:
inventoryplace SilverRing, 1;
delitem SilverIngot, 5; // TODO
- Zeny=Zeny-12000;
+ Zeny=Zeny-1200;
getitem SilverRing, 1;
getexp 50, 15;
break;
@@ -71,9 +71,9 @@ L_Gemstone:
mes "";
mesn l("Inya, the Jeweler");
mesq l("Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily.");
- mesq l("I charge a service fee of 2000 GP, and two gemstones.");
+ mesq l("I charge a service fee of 400 GP, and two gemstones.");
next;
- if (Zeny < 2000) {
+ if (Zeny < 400) {
mesn l("Inya, the Jeweler");
mesq lg("You clearly don't have money, so let's not bother with that right now.");
next;
@@ -95,7 +95,7 @@ L_Gemstone:
// As usual, I don't care with cheaters, so if you somehow cheat money or gemstones, YOU WILL LOSE ALL REAGENTS. No refunds.
inventoryplace PolishedDiamond-2+@menu, 1;
delitem Diamond-2+@menu, 2;
- Zeny=Zeny-2000;
+ Zeny=Zeny-400;
getitem PolishedDiamond-2+@menu, 1;
getexp 800, 0;
goto L_Menu;