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-rw-r--r--npc/003-2/_import.txt1
-rw-r--r--npc/003-2/eistein.txt93
2 files changed, 94 insertions, 0 deletions
diff --git a/npc/003-2/_import.txt b/npc/003-2/_import.txt
index 00c39635c..9363412fd 100644
--- a/npc/003-2/_import.txt
+++ b/npc/003-2/_import.txt
@@ -1,6 +1,7 @@
// Map 003-2: Tulimshar Guild
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/003-2/_warps.txt",
+"npc/003-2/eistein.txt",
"npc/003-2/estard.txt",
"npc/003-2/lua.txt",
"npc/003-2/mapflags.txt",
diff --git a/npc/003-2/eistein.txt b/npc/003-2/eistein.txt
new file mode 100644
index 000000000..28add6bf2
--- /dev/null
+++ b/npc/003-2/eistein.txt
@@ -0,0 +1,93 @@
+// TMW2 scripts.
+// Author:
+// Saulc
+// Variables:
+// 0 CandorQuest_Eistein
+// Values:
+// Eistein reward for free player over level 50 by a graduation cap,
+
+
+
+
+003-2,35,34,0 script Eistein NPC_PLAYER,{
+
+ .reward = GraduationCap;
+
+ function quest_completed{
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("I hope you are proud of your @@ ",getitemlink(.reward));
+ close;
+ }
+
+ function quest_open {
+ if(BaseLevel >= 50)
+ {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Congrats you passed the cap of the level 50! Here is your @@, you deserve it.",getitemlink(.reward));
+ getitem .reward,1;
+ setq TulimsharQuest_Eistein, 1;
+ close;
+ }
+ else
+ {
+ speech S_FIRST_BLANK_LINE,
+ l("i can't reward a weak adventurer like you, Come back later.");
+ close;
+ }
+ }
+
+ function quest_started {
+ speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
+ l("Oh, Welcome then.");
+ speech S_LAST_NEXT,
+ l("I'm Eistein, I reward brave adventurers who kill monsters who plague our lands.");
+ do
+ {
+ select
+ l("Interessing can I be rewarded for my help?"),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ quest_open;
+ break;
+ }
+ } while (@menu != 2);
+ }
+
+ do
+ {
+ .@chest = getq(TulimsharQuest_Eistein);
+ if (.@chest == 1)
+ goto quest_completed;
+ select
+ rif(.@chest == 0,
+ l("Hello, can I be rewarded for my help?")),
+ menuaction(l("Quit"));
+
+ switch (@menu)
+ {
+ case 1:
+ quest_started;
+ break;
+ }
+ } while (@menu != 2);
+
+ closedialog;
+ goodbye;
+ close;
+
+OnInit:
+ .@npcId = getnpcid(0, .name$);
+ setunitdata(.@npcId, UDT_HEADTOP, GraduationCap);
+ setunitdata(.@npcId, UDT_HEADMIDDLE, SilkRobe);
+ setunitdata(.@npcId, UDT_WEAPON, DeepBlackBoots);
+ setunitdata(.@npcId, UDT_HAIRSTYLE, 26);
+ setunitdata(.@npcId, UDT_HAIRCOLOR, 0);
+ npcsit;
+
+ .sex = G_MALE;
+ .distance = 4;
+ end;
+}